I put together a table showing the trophy gains at each league/tier for the various win streaks for preseason 3. The win streak bonuses are the same at each level percentage-wise. If you see any amounts that are not correct let me know and I can fix.
The second table below shows the number of raids needed to advance from Gladiator 2 (which is where I think most of us started out if we were in Legend 1 at the end of preseason 2). Note that I used the 5,190 trophy amount as the starting value as I didn’t record my actual starting trophies (was somewhere in between 5,190 and 7,290, so not significantly off). I realize I made a lot of unrealistic assumptions in this table, but am just trying to give a flavor of how many raids it might take under various conditions.
I used three different models or assumptions. In Model 1, I assumed that you did 280 winning raids in a row, never losing your win streak. I know this is unrealistic, but wanted to at least show a theoretical best case scenario. For Model 2, I assumed that you started each league/tier with a zero win streak, but then advanced to the next league/tier without losing your win streak. So for example, you start in Gladiator II, keep raiding and never losing until you hit Gladiator I (so you keep your win streak the entire time). You take a break and when you start again you are at zero win streak. You raid non stop until you hit Champion III, not losing and keeping your win streak until you get to Champion III. Again, probably not feasible, but gives a perspective.
In Model 3, I assumed you did all raids with no win streaks, so basically only receiving the minimum trophy amounts each raid. Again this isn’t realistic, but gives an idea as to a worst case scenario in terms of win streaks. For all the scenarios I assumed a 100% win rate.
The bottom part of the 2nd table is just an attempt to quantify how many gems might be required for the various models. I assumed you would get 12 free raids each day for the passage of time, plus 8 raids for spending aether and 1 raid for spending 20 gems. Note that I realize you would likely lose some of the free “passage of time” tickets as I think the timer resets when you do a gem or aether refresh. Given this, these numbers are optimistic in that regard. I didn’t feel it worth the time to try to plot out all the various factors to more accurately predict the ticket loss from that aspect.
Note also that to keep win streaks alive and minimize gem usage would require careful planning on refreshes and raid timing. Again, it was more complicated that I wanted to tackle to try to plot all this out. In theory, you could do 280 raids for “free” in 14 days, but to keep a 280 win streak alive you’d have to do a raid each hour for 280 straight hours, which would only give you 12 days to do all the raids.
Anyway, hope at least the first table is useful and the 2nd table just gives a general idea. Thanks to all who provided data and as always feel free to provide suggestions or point out logic flaws, of which I’m sure there are many!