Now that the eighth installment of Guild Games has come to a close and we've all had a chance to catch our collective breathes ... it seems appropriate to take a moment to congratulate the entire Dungeon Boss Community once again for their monumental efforts and dedication to the game across the board. Although it's true that many of us were disappointed with the structure & content of the Games and the lackluster rewards offered, the player base still competed fiercely for Guild Pride and Honor as they always have.
I'm sure many believe securing a Level Capped victory was an easy feat for our members, but I can assure you it was nothing of the sort as we faced stiff competition on the Leaderboard from our good friends in The Aegis of Athena, The Potato Army, and The Underworld; Veni Vidi Vici, our sister guild, also had a remarkable showing making a push for the top themselves. Congratulations to one and all, but the Games are now in the rear view mirror and it's time to look towards the future, apply what we've learned from recent events, and most importantly, adapt.
When Level Capped was originally founded, it was based upon a primary goal - "The Maximization of Game Rewards for its Members". As the game of Dungeon Boss evolves, so must Level Capped. Going forward we are redefining our primary goal to be: "The Maximization of Guild Rewards for its Members based upon an Effort/Reward Value Ratio".
What does this mean? It means Level Capped will no longer blindly aim to achieve the #1
spot on every Guild Event solely for the purpose of "Winning." With each Guild Event offered, the Rewards will be evaluated and weighed against the level of time, effort, and resources required to obtain those Rewards. Put simply, with the proposed frequency of Guild Events increasing, and the desirability of the Rewards significantly decreasing, Level Capped will now only pursue Rewards "efficiency".
Level Capped has a long history of "Winning" regardless of the task placed before us, so re-evaluating our direction and changing our mindset is a large course correction for us, but a necessary one. Although we are not asking others to reevaluate their own Guild's goals and objectives, we did feel that our change in philosophy was notable enough that we wanted to share it with the greater Community as we value the relationships built in the spirit of collaboration with players representing the top guilds in the Summit Debate Group.
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