Hey folks, my name is Dillon, a designer on Dungeon Boss! I've been working with the Meta Focus Group to bring you new and exciting characters and abilities, and today we're rolling out our new update on Skill.
Today we’re releasing an update for you guys on Skill. For a long time now, we’ve had a lot of questions of “What does Skill do?” And for a long time, that’s been a hazy gray area of healing and crit. Some astute players have noted that skill runes weren’t affecting healing when applied to a healer (excepting Bauble.) Our healing abilities weren't taking into account changes that occurred with runes or within the dungeon. Additionally, we weren’t happy with where Skill was as a Core Stat, so we took this opportunity to overhaul it completely. Skill now has a new place in Dungeon Boss, so let’s break it down.
Skill affects CRIT
This is unchanged from before!
Skill now properly affects healing
Before now, Skill was supposed to affect healing, and it had technically. The problem was, anything added to the character would not be taken into account after the fact (Like Runes.) We’ve fixed that, making sure it affected each ability properly and now scales with the stat appropriately.
(Grab a healer, and stack ‘em up with a lot of Skill. It’s great. Check It out! Also affects lifesteal too!)
Skill affects buffs
Each time a character attempts to apply something to a new character, Skill is used to calculate how much of an affect it will have. When you attempt to apply a buff to one of your heroes, the buff will be affected by the caster's skill, and get bonuses based on that.
(ex. Hagrim rages through a Dwarven Fury with some extra Skill. He now has a greater chance to revenge (up to 85% chance from 75%, hits harder with his multipliers (up to 4x).
Skill affects debuffs.
When you apply a debuff to an opponent, it compares the two Skills. If the enemies is higher, they have a normal chance to resist the buff. If the caster's is higher, they not only have a better chance of applying the buff, but can apply added bonuses out of it!
(ex. Kobal with a bajillion Skill applies disease to enemy Zurk. Diseased Zurk, with his 2 Skill, not only loses his ability to crit entirely, he only attacks for a measly 1 damage.)
Things Skill now affects:
- DOT effects (Poison, Burn, Wound, Frostbite)
- Stat Buffs
- Stat Debuffs
- Dodge Buffs/Debuffs
- Damage Reductions/multipliers gained from active abilities
- Chance to happen (Hansuke jumping in front of a character on Vigilance, chance to revenge on Dwarven Fury, chance for Disease to spread on Septic Claw)
- Resist Buffs
- Damage Reflected
- Resurrection Health
This does not include:
- Passive Multipliers (Savage Fury, Tank Hunter)
- Freeze Time
- Chill Time
- Chance to Revenge in passives (Slow)
(these lists may be not all inclusive.)
Small Fixes During this Change
A lot of our tooltips for abilities were updated! Healing and other buffs should display now.
Shock now applies the damage from the attacker instead of from who it was applied to.
You can expect to see Skill affecting your heroes sometime today!