Hero Concept - Saeldin III, Elven Knight

JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
Saeldin III, Elven Knight

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Stats (Lv70, 6*):
Health - 5,280
Attack - 1,810
Defense- 1,685
Skill - 1,850

A highly respected member of the Elven Guard, Saeldin leads a mission to the realms of Dungeon Boss to destroy the evil that threatens the peace of his kingdom. He needs no army - His own skills are well enough to defend him.

Element: Nature
[Elf/Warrior]
Passives:
Armored - Takes reduced physical damage.
Elven Sword Training - 5% Increased Crit Chance and Dodge Chance.
(1st Ascension:)
Eyes of the Forest - A piercing gaze grants this hero a 50% chance to instill Fear upon basic attacks.
Elven Sword Training II - 10% Increased Crit Chance and Dodge Chance.
(2nd Ascension:)
Bladework of Flowers - Incredible skill with the blade grants Saeldin a 25% chance to parry melee attacks and take 0 damage, as well as a 50% chance to strike twice with Basic attacks.

Abilities:

Trace - A fancy sword attack that deals [67.5% Atk] physical melee damage and ignores 25% of the target's Defense stat.

Constellation Slice - Saeldin attacks so quickly, his multiple slashes look like a constellation of stars. Deals [15%] of the target's Max Hp, plus [162.5% Attack] physical melee damage to the target. This attack also prevents any melee on-hit effects like being Burned from Burning Skin, Revenge attacks, etc. This ability also lowers the target's Defense by up to [35%] afterwards for 3 turns.
Energy: 7

Bastion Stance - Taking a defensive stance, Saeldin becomes harder to hit. Grants himself up to +[72.2% Def] for 2 turns. Saeldin will also heal up to [30%] of damage taken from melee attackers during the time his stance is active (Crit heals are still possible in this way).
Energy: 5

Siphoning Strike - Using a spell of nature, Saeldin enchants his blade. He then attacks the target for [142.5% Atk] physical melee Nature damage. This attack takes up to [50%] of the damage dealt and returns it as healing to each ally. 1.5x healing for Nature allies.
Energy: 7
Level: 70
Favorite hero: Bovus
Favorite element: Nature
Currently: Trying to max out Epics
Post edited by JackHallow666 on

Comments

  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Here's the picture!
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • LOVELY
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Foxboxes wrote: »
    LOVELY

    How did you do that? :open_mouth:
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • MAGIC ;)

    (Not really)
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    edited April 2016
    Just a note I'll edit in, his chance to parry and revenge upon being attacked are shared. Meaning he won't revenge an attack unless he parries it, and he will always revenge when he parries.

    But the parry is still a chance and only works on single-target abilities aimed at him.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
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