A highly respected member of the Elven Guard, Saeldin leads a mission to the realms of Dungeon Boss to destroy the evil that threatens the peace of his kingdom. He needs no army - His own skills are well enough to defend him.
Armored - Takes reduced physical damage.
Elven Sword Training - 5% Increased Crit Chance and Dodge Chance.
Eyes of the Forest - A piercing gaze grants this hero a 50% chance to instill Fear upon basic attacks.
Elven Sword Training II - 10% Increased Crit Chance and Dodge Chance.
Bladework of Flowers - Incredible skill with the blade grants Saeldin a 25% chance to parry melee attacks and take 0 damage, as well as a 50% chance to strike twice with Basic attacks.
Trace - A fancy sword attack that deals [67.5% Atk] physical melee damage and ignores 25% of the target's Defense stat.
Constellation Slice - Saeldin attacks so quickly, his multiple slashes look like a constellation of stars. Deals [15%] of the target's Max Hp, plus [162.5% Attack] physical melee damage to the target. This attack also prevents any melee on-hit effects like being Burned from Burning Skin, Revenge attacks, etc. This ability also lowers the target's Defense by up to [35%] afterwards for 3 turns.
Bastion Stance - Taking a defensive stance, Saeldin becomes harder to hit. Grants himself up to +[72.2% Def] for 2 turns. Saeldin will also heal up to [30%] of damage taken from melee attackers during the time his stance is active (Crit heals are still possible in this way).
Siphoning Strike - Using a spell of nature, Saeldin enchants his blade. He then attacks the target for [142.5% Atk] physical melee Nature damage. This attack takes up to [50%] of the damage dealt and returns it as healing to each ally. 1.5x healing for Nature allies.