Game Update Patch Notes - August 8th, 2016

JovethJoveth Member, Administrator, Moderator, Boss Fight
edited August 2016 in General Discussion
Today’s update is our biggest update ever and includes the following exciting features:
  • Titles, Achievements, and Improved Player Profile: Now you can show off your accomplishments and earn rare titles with your friends. You can read more about this here.
  • Runes: Customize your Heroes' stats with the new, versatile system. Collect materials, craft runes, and make your Heroes even more powerful than ever with Runes. You can read all about them here and here.
  • Epics: Ten of our Heroes (soon to be more) have incredibly powerful new Epics to obtain to cause a massive amount of damage and a chance for neat effects to appear with basic attacks. Find out how to obtain them and how they work here.
  • Boss Mode: If you think you're tough, then it's time to take on the most challenging dungeons you've ever faced in the new Boss Mode. Inspired by recent event dungeons, some of these dungeons will have interesting, special requirements that you need to adhere to. Boss Island also awaits the best of the best, and is the only place you'll be able to upgrade your epics and find the rarest Runes in the game! Read more details here.

Additionally this update includes general performance optimizations and a lot of bug fixes and general changes.

Here is the list of patch notes for this Game Update:

Performance/Stability Fixes
  • Improved the downloading of initial data of the game for new installs.
  • Introduced general performance improvements for lower end devices.
  • Improved general responsiveness with button pressing and scrolling.
  • Fixed an issue that will help keep the storage size of the game on your device much smaller. We blame the Lich.
Friend List
  • The Friend List now shows the last time that a friend used your Hero. I’m looking at you, Ted.
Guilds
  • Friend invites will now include the name of the Guild that the friend is in.
  • Players can no longer send Guild invites to players that are already in their Guild. That’s silly.
Evos
  • On the Hero Ascension screen, we’ve now made it easier to see which Evos you have enough of by displaying the amounts in green, and which Evos you need more of by displaying those amounts in red.
Shop
  • Fixed an issue in which a player’s tab location in the Aether shop wasn’t being remembered after making a purchase.
Portals
  • Removed Yokozuna from the Heroic Portal and Hansuke has taken his place.
Quests/Campaign
  • Added new Daily Quests, as well as new Quests for the new features in this update.
  • Added a replay button for when a player is defeated in a dungeon. Dust yourself off and try again.
  • Removed the auto-attack button from the Drake of Balaur fight, since it’s not really an option due to it being a tutorial.
  • Dungeons must now be fully completed in order to collect loot. This is done by opening up the final dungeon chest.
  • Player experience cannot be avoided by not collecting the final chest of a dungeon. All loot is automatically rewarded.
  • Wooden chests have been replaced with Rune Chests starting in Chapter 4 of the main campaign. (Wooden chests still appear on islands other than Boss Island)
  • Added Rune Chests to Challenge Mode, so that there are more opportunities to wield and craft powerful Runes.
  • Removed the Tower of Pwnage Daily Quest granting 25 gems--now completing the 3rd floor rewards these 25 gems.
Heroes
  • With the introduction of Runes, there is now a new cap to the following stats: Resist (75%), Crit (50%), Dodge (25%), Damage (30%), and Damage Reduction (50%). Note: Caps prevent innate bonuses, such as Passives and Runes, from exceeding the stat cap. Any bonuses applied during an actual battle--active abilities such as Haste or bonuses applied because of other Heroes present on a team--are not constrained by the cap.
  • You can also now tap and hold on a Hero's stat (in the Hero card menu) to see where they are getting passive bonuses from.
  • Passives will no longer compound as they have in the past. That is, the multiplier on the passives will now only use the base stat for calculations (and not compound with each other). As an example, say you have 100HP and two passives that give you a 25% increase in HP. Before, we would calculate the new HP with: (100*1.25)(1.25). Now we calculate it like this: 100+(100*.25)+(100*.25). This was done to better balance out the addition of Runes and it should not substantially impact most stats. Additionally, additive values (+100HP) will be added before any scaling values (25%).
  • Yasmin Bloom: Team Mend: Ability now increases at a greater rate as it is leveled up.
  • Leonidus: Fixed visual bug: he will no longer have his mane clipping through his mouth when he roars.
  • Alexandros: Fixed visual bug: he now animates when casting Damage Reflection.
  • The Furnace: Fixed visual bug: he will now appear alive after being resurrected instead of, well, dead.
  • Dagrund: Fixed a bug that would allow him, under certain circumstances, to heal a lot. Like, a lot. So many lots.
  • Hansuke: No longer has a chance to parry status effect damage.
  • Ekko: Now stacks his electric skin properly.
  • Kozar: “The Bigger The Are…” passive on Kozar will now scale the damage properly as his max heath increases or decreases from abilities and passives.
  • Fixed an issue that would sometimes show the wrong character model when summoning a new Hero.
My Dungeon
  • Fixed a visual issue that would display PVP victories as losses in the Battle Log. You’re not that much of a loser, really.
  • Fixed a visual issue in which incorrect leaderboards were being seen by players that had not participated in PVP.
  • Fixed an issue that sometimes made it so that the PVP chest wouldn’t open for successful attackers.
  • Fixed a visual issue that would cause Quests to not appear when completed in PVP.
Challenge Mode
  • We’ve switched out a few Hero Tokens and replaced them with other Hero Tokens in the Challenge Mode Dungeons to account for Hero availability in other parts of the game.
UI
  • The [?] button to see where to get more Hero tokens for a specific Hero has been changed and moved to the left side of the progress bar in the Hero Card.
General Fixes
  • Fixed a bug that allowed a small number of players to summon Friends multiple times a day at no cost in Gems.
  • Fixed an issue where summoning a Hero from a player’s collection would show the “Ascension” messaging.
  • Fixed various typos.
  • Fixed an issue with Auto Battle and incorrect damage formulas.
  • Fixed an issue with the Reflection Halls dungeon: Kang Kung will no longer miraculously rise from the dead after he is defeated when one of your party members is already dead.
  • You can now only change time zones once a week.
  • Fixed an issue where some pop-up offers wouldn’t close.
  • Fixed an issue where timers were sometimes cut off on some shop offers.
  • Fixed an issue that would make the keyboard open twice when trying to initially type a new player name.
  • Fixed an issue that would keep ability buttons on the screen when a Hero performed their signature ability.
Post edited by Joel on
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Comments

  • JovethJoveth Member, Administrator, Moderator, Boss Fight
    edited August 2016
    Patch Notes Continued:

    Ah, one last note that was left out of the patch notes (that I can't add because I am over my text limit on that post. We apologize for not including this with the update launch, as it's a pretty important one:
    • Ability attack types have been consolidated to physical, spirit, fire, water, nature, dark, or light. Cold attacks are now Water, Poison attacks are now Nature, and Disease attacks are now Dark.
    Post edited by Joveth on
  • Timezone glitch is finally (hopefully) fixed! This is a big one!
  • Yoko switched for hansuke!! No more gut wrenching yoko unlocks for 250 aether. Day made.
  • This update is the coffin of slow levelers
    Jr. Complainer @ Society of Bosses
  • Has the fear problem in pvp and tower been fixed @joveth. Thanks for the information. Can't wait to check it out.
  • Hompipah wrote: »
    This update is the coffin of slow levelers

    From their view slow leveling created a negative game play environment for a very large group of players well enhancing the game environment for a very small group of players. This change is very logical from an overall gameplay viewpoint and could be seen coming from the changes they have been making since January to dissuade slow leveling at every turn.
  • HYPED LIKE NO ONE'S BUSINESS.

    "The Friend List now shows the last time that a friend used your Hero. I’m looking at you, Ted."

  • Joveth wrote: »
    Player experience cannot be avoided by not collecting the final chest of a dungeon. All loot is automatically rewarded.

    RIP any type of Slow Leveling Strategy
    Guild: Society of Bosses
    Time for some PVP!!
    50x50px-ZC-0bd11019_hulk-smile.gif
  • TOOO LATE
  • "Dungeons must now be fully completed in order to collect loot. This is done by opening up the final dungeon chest."

    Does this apply to guild quests (and kill x enemies quests) too?
    Andre4897
  • JovethJoveth Member, Administrator, Moderator, Boss Fight
    Andre4897 wrote: »
    "Dungeons must now be fully completed in order to collect loot. This is done by opening up the final dungeon chest."

    Does this apply to guild quests (and kill x enemies quests) too?

    Those should count. That is, if you have a "hunt X amount of enemies" quest, your kills should count, even if you leave the dungeon.
  • Does your Dagrund bullet mean his Dwarven EMT will no longer stack the max HP buff?
  • Thanks for the fast response!
    Andre4897
  • I cant wait to get to try all these new features out! Thanks for keeping us updated!
  • @WhiteWalker100 I hope not. Furnace is no good with just 1000 extra health. He would be rendered useless
    There was once a savage goblin by the name of Squinch
    When he delves into dungeons his presence makes his enemies flinch
    Shredding wolfs, beasts, and sumo's alike
    It would be foolish to call this hero a little tyke
  • Is this an App Store update or just a download like normal?
  • headsoak wrote: »
    Is this an App Store update or just a download like normal?

    "This will require you to update the Dungeon Boss app in the store."
    Andre4897
  • Andre4897 wrote: »
    headsoak wrote: »
    Is this an App Store update or just a download like normal?

    "This will require you to update the Dungeon Boss app in the store."

    Bah. Reading comprehension fail.

    Thanks!
  • JovethJoveth Member, Administrator, Moderator, Boss Fight
    Does your Dagrund bullet mean his Dwarven EMT will no longer stack the max HP buff?
    Correct it has been adjusted to what it was originally intended for: the base HP number and it is now capped at 250%. Before, there was a bug that would allow it to stack on the increasingly higher HP numbers.

  • Joveth wrote: »
    Does your Dagrund bullet mean his Dwarven EMT will no longer stack the max HP buff?
    Correct it has been adjusted to what it was originally intended for: the base HP number and it is now capped at 250%. Before, there was a bug that would allow it to stack on the increasingly higher HP numbers.

    Iow, the devs went through all that trouble to give us massive time/stamina sinks with healing quests and got upset that people could do it quicker by EMTing a tank perpetually.
    Next time you see a Heal 1,000,000 quest, rem,ember this.
    meanwhile all it encourages most people to do is use alternative method of raiding a certain dungeon or two and leaving it run on auto for an hour.
    That the next "bug" to fix?
  • Joveth wrote: »
    Does your Dagrund bullet mean his Dwarven EMT will no longer stack the max HP buff?
    Correct it has been adjusted to what it was originally intended for: the base HP number and it is now capped at 250%. Before, there was a bug that would allow it to stack on the increasingly higher HP numbers.

    I guess @Foozle will be the first and last player to 3 star the final challenge mode boss at level 56. Still amazes me.

  • Joveth wrote: »
    Does your Dagrund bullet mean his Dwarven EMT will no longer stack the max HP buff?
    Correct it has been adjusted to what it was originally intended for: the base HP number and it is now capped at 250%. Before, there was a bug that would allow it to stack on the increasingly higher HP numbers.

    Muh healing quests!
  • TTS1000 wrote: »
    Timezone glitch is finally (hopefully) fixed! This is a big one!

    Really? Seems pretty minor to me. Especially after they capped weekly at 240.
  • Now any enemy with an ability that hits the same target 3 times will destroy Furnace.
    There was once a savage goblin by the name of Squinch
    When he delves into dungeons his presence makes his enemies flinch
    Shredding wolfs, beasts, and sumo's alike
    It would be foolish to call this hero a little tyke
  • Will downloading the update affect the compensation for completing the Daeris quest? Should we wait until those 10 tokens are sent out?
  • Joveth wrote: »
    •Dungeons must now be fully completed in order to collect loot. This is done by opening up the final dungeon chest.

    There goes slow leveling.

  • Downloading the update now...hoping for the best :smiley:
  • JovethJoveth Member, Administrator, Moderator, Boss Fight
    Will downloading the update affect the compensation for completing the Daeris quest? Should we wait until those 10 tokens are sent out?

    It will not. Go ahead and download it!
  • Joveth wrote: »
    •Dagrund: Fixed a bug that would allow him, under certain circumstances, to heal a lot. Like, a lot. So many lots.

    Does this mean his HP increase no longer stacks?

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