Level Style Idea - Deserts

JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
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Red dots = Where heroes would stand

Another level design idea - Deserts! These hot and hostile environments would host a variety of baddies, mainly Light/Fire/Dark enemies. It would also be a neat way to add in Leonidus and Snake Sister clones to the game!

Here's some enemy ideas and their abilities:

Lionheart Incinerator (Red Leon clone)

Possible abilities:

Sun Burn Blast - Copy of Leonidus' Sun Worship, but Burns instead of adding Magnified Light.

Burning Mane - Copy of Leonidus' Divine Inspiration, but instead of healing provides Burning Skin III and Burn Immune. Still gives an attack buff.

Lionheart Harbinger (Purple Leon clone)

Possible abilities:

Solar Eclipse - Copy of Sun Worship, but Silences instead of applying Magnified Light.

The Harbinger - Copy of The Guardian, but applies Disease Skin II to the enemy using it instead of giving his team Anti-Magic Aura.

Sand Serpent (Yellow Viperia... Or Cobressa, I guess)

Possible abilities:

Vipers on the Sand - Copy of Snakes on the Plains, applies Magnified Light instead of Venom.

Snake Charmer - Copy of Reptile Pile, basically does the same thing.

Cursed Mummy (Red Hansuke)

Possible abilities:

Possession - Looks like Vigilance, but works by making one of your heroes Possessed. While possessed, that Hero has a chance to hit both its target and a random ally hero when using basic attacks. Lasts 3 turns.

Exposed Curse - Like Expose Weakness, but uses own HP to place a Curse on its target and do damage. The curse prevents the hero from using basic attacks for one turn. If they cannot use an ability, their turn is skipped.

Pyramid Queen (Yellow Ella clone)

Possible abilities:

Walk Like an Egyptian - Struts forward and charms an enemy (one of your heroes) with her dance, making them attack all their allies. It doesn't do very much damage, but has a chance to add a passive to each of your heroes that reduces Healing AND Crit!

Desert Ritual - Cuts own HP and Possesses an enemy (again, one of your heroes).

Oasis Giant (Blue Phemus clone)

Possible abilities:

Desert Tremors - Like Phemus' Earthquake ability, but has a chance to add Off-Balance to all enemies!

Mirage - Sorta like his taunt, but for an ally. Buffs their HP and applies a taunt. Also gives Evading.

Comments

  • Nice idea for a level style!
  • Very original and awesome idea!
  • they need that, a jungle, and a pirate ship map!
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  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    they need that, a jungle, and a pirate ship map!

    Ohhh! Like, a sea map without actually being in the water? Would allow for some cool new water enemy/hero models! Also, between battles you could be jumping between ships or decks! That would be awesome.
  • that is what I was intending on
    jg2nvhx3ow9e.png


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  • I'm always impressed at the creativity the fans show in the forums. Some great ideas...

    I could see a sealine map where you're walking along a dock, then possibly onto a boat, and then out onto a shoreline to do battle with the Enemy Boss.
  • thanks for the feed back, hopefully Jack draws pirate ships.
    and maybe a pyramid map, or a jungle, or maybe a sky city!
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  • @JackHallow666 this is awsome. the devs would probably definitely use the map ideas but maby not the enemies. but it still pretty cool
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