the entiere slayer legendary team: Adao, Isfur, Shatina and Rakar

THE ENTIER SLAYER TEAM
Adao, slayer of guardians

Stars: ***
Health: ****
Defense: ****
Attack: ******
Skills: ****

ELEMENT: nature

[Legendary/warrior/in armor/healer]

(PASSIVES):
WATER HUNTER l: 1,5x more damage against water characters.
ARMOR HUNTER: 2x more damage against ennemies in armor.
PERFECT SWING: this hero cannot be doged and can't miss.
IN ARMOR: take 25% less damage from physical attacks.

(1RST ASCENSION):
AVATAR OF NATURE: nature allies are immune to fire elemental bonuses.

(2ND ASCENSION):
CHALLENGE ACCEPTED: 2x boosted damage against taunting ennemies.
CHILLED IMMUNE: cannot be chilled.
NOT IMPRESSED: take 25% less damage from taunting ennemies.

(ABILITIES):
SWING: basic melee physical attack.

ACID SLASH: ranged attack on all ennemies that give the acid debuff (cancel armors for 3 turns).

COST - 7 TURNS

EXPOSED WEAKNESS: melee physical attack that ignore target's armor and purge taunt if active.

COST - 5 TURNS

BLESSING OF THE BLADE: give to an ally +attack, +skill for 3 turns.

COST - 6 TURNS

(EPIC):
[THE ANTI-WATER SWORD/THE ARMOR OF GRANIT/THE ANCIENT SHARPENER]: 10% chance to attack all ennemies dealing 1.5x more damage and reducing the defense of the targeted ennemy.
Shatina, forest invoker

Stars: ***
Health: ****
Defense: **
Attack: *****
Skills: ****

ELEMENT: nature

[Caster/slayer]

(PASSIVES)
BEAST CONTROL l: when an ennemy beast attack, that same beast have 10% chance to attack a random member of his own team after his attack.
BEAST HUNTER: boosted damage against ennemy beast.

(1RST ASCENSION)
BEAST CONTROL II: when an ennemy beast attack, that same beast have 20% chance to attack a random member of his own team after his attack.
INNERVATION I: gain +1% attack and defense after each turn or when an ennemy die.

(2ND ASCENSION)
BEAST CONTROL III: when an ennemy beast attack, that same beast have 30% chance to attack a random member of his own team after his attack.
INNERVATION II: gain +2% attack and defense after each turn or when an ennemy die.
SHARE THE PAIN: if on a team with Adao, if a damage is dealt to Shatina, 20% of that damage is redirected to the attacker.

(ABILITIES):
MAGIC MISSILES: magic ranged attack that have {10%/20%/30%} chance to attack a random ennemy after the first attack.

MAGIC BEAR: magic attack on an ennemy that ignore magical resistance and reduce defense and give the magic weakness debuff for 3 turns. The attack splash on the ennemies.

COST - 6 turns

MAGIC BIRD SWARM: magic attack on all ennemies that ignore magical resistance and reduce their skills.

COST - 6 turns

MAGIC WOLF PACK: magic attack on all ennemies that ignore magical resistance and reduce their attack.

COST - 6 turns

(EPIC):
[LIVING WOOD STAFF/NATURAL ENERGY/WIND IN A BOTTLE]: 10% chance to deal 1.5x more damage and attack all ennemies with a chance to silence them.
Rakar, keeper of the deep woods

Stars: ***
Health: *****
Defense: ******
Attack: **
Skills: ***

ELEMENT: nature

[tank/slayer/magical/shapeshifter]

(PASSIVES)
WHAT DOESNT KILL YOU MAKES YOU STRONGER l: everytime rakar gets hit, his defense increase by 2%.
MAGICAL: take reduced damage from magical attacks.
GIFT OF THE SHIELD l: rakar gets a shield at the beginning of every dongeon, this shield is the ammount of 20% of his life total, this shield cannot be healed.

(1RST ASCENSION)
WHAT DOESNT KILL YOU MAKES YOU STRONGER ll: everytime rakar gets hit, his defense increase by 3,5%.
GIFT OF THE SHIELD ll: rakar gets a shield at the beginning of every dongeon, this shield is the ammount of 40% of his life total, this shield cannot be healed.
GUARDIAN OF THE SLAYERS l: if on a team with Adao, every other slayer in the team gets a shield similar to the one of Rakar but this one is the ammount of 10% of the total health of the hero that wear it.
EXHAUSTION IMMUNE: cannot lose energy on ennemy attacks.

WHAT DOESNT KILL YOU MAKES YOU STRONGER lll: everytime rakar gets hit, his defense increase by 4%.
GIFT OF THE SHIELD lll: rakar gets a shield at the beginning of every dongeon, this shield is the ammount of 60% of his life total, this shield cannot be healed.
GUARDIAN OF THE SLAYERS ll: if on a team with Adao, every other slayer in the team gets a shield similar to the one of Rakar but this one is the ammount of 20% of the total health of the hero that wear it.

(ABILITIES)
SWING: basic melee physical attack.

ELEMENTAL BARRIER: gives to the entier team the elemental barrier buff for 3 turns, it increase the resistance of the nature,fire and water by 20%.

COST - 6 turns

BESTIAL TAUNT: force ennemies to target this hero, Rakar is dealing 1,5x the damage and heal for a little bit of his health for 3 turns, start at full energy.

COST - 5 turns

GOLEM FORM: for 4 turns, Rakar transform into a green variant of Stonefist and gain +defense, in armor, +attacks and immune to petrification.

COST - 9 turns

(EPIC):
[ENCHANTED LONGSWORD/REINFORCED SHIELD/BLESSED NECKLASS]: 10% chance to deal 4x more damage, cleaning 1 debuff on all allies.
Isfur, the lone druid

Stars: ***
Health: ***
Defense: **
Attack: ***
Skills: ******

ELEMENT: Nature

[Magical/healer/slayer/shapeshifter]

(PASSIVES):
BOND WITH THE NATURE l: slayers and beasts recieve 1,25x more health from Isfur.
NATURE INFLUENCE l: Gain +5% attack, +5% health and +3% critical strike chance for each beast or slayer in the team.
MAGICAL: recieve 25% less damage from magical attacks.

(1RST ASCENSION)
BOND WITH THE NATURE ll: slayers and beasts recieve 1,50x more health from Isfur.
NATURE INFLUENCE ll: Gain +10% attack, +10% health and +5% critical strike chance for each beast or slayer in the team.
SLAYER ENFORCER l: every time Isfur heal a slayer, he will give a defense boost for 2 turns at the same time.

(2ND ASCENSION)
BOND WITH THE NATURE lll: slayers and beasts recieve 1,75x more health from Isfur.
NATURE INFLUENCE lll: Gain +15% attack, +15% health and +7% critical strike chance for each beast or slayer in the team.
SLAYER ENFORCER ll: every time Isfur heal a slayer, he will give a defense boost and poison immune for 2 turns at the same time.
UNLEASH THE BEAST!: if isfur's health goes below 25%, he will transform into a red werwolf, increasing is defense, attack and skill by 40%. He will also loose all his abilities leaving him with a new basic attack: Enraged slash (attack 2 times with a chance to give the fear and the poison debuff to the target). if is health goes up 25% while in that form. He will retransform to the normal Isfur with 
reduced damage and defense for 2 turns.

(ABILITIES):
SWING: basic melee physical attack.

THE ULTIMATE ELIXIR : heal an allie, cleanse all debuffs and that same allie gain +attack, +defense, +skills, +critical strike chances, if the target is a slayer, he also gain +poison touch ll and +shield that reduce incoming damage by 20% for 3 turns.

COST - 8 turns

NEETLE SHIELD: give a shield to all allies that heal them for 3 turns for a little bit of their health. If they are slayers, the shield also reflect 20% of the damage to the attacker and have a chance to poison the attacker.

COST - 6 turns

COCOON: Isfur wrap himself into a wooden cocoon, while in that form he become invincible, heal himself for
(30%/50%/70%) of his life total and can't attack for 2 turns, giving him the co

COST - 5 turns

(EPIC):
[BLESSED SILVER KNIFE/SECRET INGREDIENT/GOLDEN CAULDRON]: 10% chance to deal 2.5x more damage and giving poison touch lll to all allies.

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