Epic Weapon Idea - Sifu Jianzhi

JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
edited February 2017 in Community Creations
Spike Storm - Sifu's Epic

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These powerful kickers not only increase mobility, but enable their wearer to turn a flurry of kicks into a thunderstorm! Thunder and Lightning are simply the result of its user taking a step with their left or right foot.

+25% Skill
+25% Hp
+10% Dodge chance

Effect:
Chance to deal x1.25 damage to all enemies with a chance to Shock, and adds Evading.

Epic materials for this weapon:
+ Thunder Spikes
+ Storm Seal
Post edited by JackHallow666 on

Comments

  • Love the idea of Sifu getting something that would increase his usefulness, however wouldn't his 15% extra dodge go past the cap of 25%?
  • Switch out the skill for defence, maybe tone that dodge chance a bit too. (Not that it's actually work anyway given the current cap)

    Don't want to see Sifus with 45% dodge chance with aria. xD

    MK is enough of a pain as it it ...

    :)
  • dwarves, Hansuke, constructs, and takumi counter masuta and aria though
    right?
    @MacTheKid
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  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    MacTheKid wrote: »
    Switch out the skill for defence, maybe tone that dodge chance a bit too. (Not that it's actually work anyway given the current cap)

    Don't want to see Sifus with 45% dodge chance with aria. xD

    MK is enough of a pain as it it ...

    :)

    It would go past the cap and make it 40%.
  • NICE! seriously, cool idea!
    imagine Sifu playing soccer and tackling with those things.
  • @JackHallow666 i just realized something.
    wont those shoes feel uncomfortable for sifu when he walks on hard surfaces, like oh i dont know maybe a mountain face? although they look like they provide great traction and some awesome kicking power but.
    oh nevermind im just being stupid.
    THEy NeVer LoVed ME!!!
    THREy neVeR LOvED PEAShY!!!
    y0uLL Ju5T hAVe TO J01n tHe r3ST Of thEm IF you oPPosE PEASHY!!!!
    EHAAAA~HA~HHA~HA~HAA~HA~HA~ha~hA~ha~Hha~ha~ha~HA~Ha~!!!!!!!!!!
  • ApocalyptusApocalyptus Member
    edited November 2016
    A small recommendation would be to replace the dodge chance with ATK as his shifty trait along with the right runes will make him hard to hit for some,

    The epic could be a guaranteed CRIT upon triggering that also adds Evasion, making him even harder to hit on top of his initial dodge chance (In statistical terms)

    the reason for removing shock is that his Shocking grasp triggers on a Crit which pairs well with what I have just typed down for you, plus the Aoe has to be replaced with just hitting one target.

    +20% Skill
    +20% HP
    +15% Atk

    Effect: Guaranteed Crit Chance to Deal X1.50 damage to target with a chance to add evasion for 2 turns.
    Total Zomminionation.
  • 633pkchlu6wh.jpg
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