I can't tell you how frustrating it is that runes are in this game and have changed Dungeon Boss from a casual fun game of tactics and turned it into "SCREW TACTICS AND JUST PAY AND PRAY TO WIN!!!"
Hardly do I ever find any matches and have fun anymore because so many heros have become broken with the infestation of these Unchecked Runes.
EMILY is a humongous example of runes being broken and destroying this once loved game. Just slap 2 Greater/Superior Agis Runes and 2 Greater/Superior Planning runes and you've turned this healer into an 90% unkillable reviving God.
Everytime I go into a dang PVP Dungeon I find out that the enemy has a Masu Kira in their dungeon and either he will be a Pip-Sqweek or a Murder Monster, and it's such a **** annoying gamble to find out which one is which.
Fast Rouges are meant to crowd control enemy team, take out certain foes, or Debuff enemies before the other team can make a move. But now Rouges and fast heros with Runes are pretty much handling every freaking role possible with doing unimaginable Damage. Shade can dish out about 15k DMG with his initial Shrouded Past ability WITHOUT A CRIT! That's not to also count the Fear put on the target, Team Dark Death Mark, and with his Shrouded Passive making him and his dark team almost impossible to counter.
1. FAIR TACTICS NO LONGER EXSIST No longer have I been able to look at a Dungeon and go "Oh boy! This team looks hard, but no worries, let me carefully plan out the moves they'll use and how I'll counter them and the survivability rate my heros will have." AND FEEL ACCOMPLISHED ABOUT WINNING WITH SUPERIOR TACTICS ( No, I'm not talking about the rune)
Now it's "Darn, they got a six starred team with Kira (or Shade), And the runes are all Superior. I really hope my highly runed team is good enouph to survive the onslaught of damage they'll unfairly recieve!" And get either lucky with dodging or Team Wiped by the Steroid Addicted Kira.
2.THERE WILL NEVER BE BALANCE, PERIOD!
No matter how hard you nerf the abilities or passives, the only way to completely nullify the amount of OP heros have is to make them nearly useless without runes, chabfe the max amount of stat buff they recieve, or completely change the abilities to not be over-powered because of the high amount of damage bonus or damage resistance bonus received from Runes. But even then there are 70 heros to actually fricken fix while 8 more pop up because of demand.
3. STARS ARE ALMOST* USELESS!
Tokens have been thrown everywhere all the time but in all honesty all Stars do is buff the stats of the hero. All you need to do to compensate is create runes to buff the stats 10 Fold and "Walah!", you have 5 starred stats on a 3 starred Hero. I honestly never bother with tokens anymore the day I saw a Overly Runed 3 starred Kira ruin my entire 5-6 starred team... 3 STARS!!!
4. PVE IS PRACTICALLY A JOKE!!
PVE used to require a certain team (except if you used the cheap cop-out of Dagrund, Ekko, Furnace and [Incert Last Hero]), But now it's either Undead Team, Goblin Team, or Demon Team. Because PvE doesn't scale with your Power but instead level, they can only hope that annoying passives or Required heros are used. Sofar the only challenges is Events and the Superior Boss Island.
5. RUNES ARE A MICROMANAGING HELL!
You could spend more than 1,000 Gems on 1 potential good Rune for a possible 5 rune slots on 1 hero out of 70 HEROS!!!
THAT'S ABOUT 350 RUNES TO WORK ON WHICH WOULD POSSIBLY AMOUNT TO OVER 350,000 GEMS FOR A "CHANCE" TO GET THE RUNE YOU WANT!!!
Thats not to also mention Leveling them up! You could spend over 2,000,000 Gold on a Heroric Rune you spent all your Gems RNGing till you got the Rune you wanted. And that's about 700,000,000 Gold in total you'll possibly spend actually managing these Runes to their full potential.
And when new heros come out every week, we need to not only adjust our Rune Spending to save gems for unlocking the New Hero, but also craft or move Runes to apply to the new hero. Then the new hero will also be either a fix to a BS issue we have with a recent hero or will be insane in damage because of runes. This also applies for when a huge update to certain heros come in and we now have to adjust runes AGAIN!
The biggest part of this whole problem is that IT'S TO LATE! Runes are here forever because there will be a friggen Riot if Runes are either weakend like crazy or removed entirely. Too many players have invested possibly (and sadly) hundreds or possibly thousands of dollars making these Virtual Stat Boost Stones.
The one thing I could suggest is...
A OPTIONAL RUNE-LESS PVP DUNGEON!!!
THIS WOULD BE A SECOND PVP DUNGEON
This would be an optional PvP Dungeons that holds less rewards than the regular PvP but would take away unwanted Rune stat boosts and allow players to fight based on Stars and ACTUALLY PLANNING! No longer needing to hope your runes actually counter theirs.
And it could be a nice breather from seeing Kira dishing out 10,000 DMG with each Kunai to doing his usual 2,000 DMG(Kira is supposed to be a Undead Counter, not a EVERYONE Counter). So you could play casually but without the awesome amount of rewards normal Runed PvP would offer. I'll post a entire detailed version of this "Rune-less PVP" in another discussion.