I would like to add a interesting idea to status effects to maybe enhance and heighten the combat experience.
Burned : 5% Chance to cause Fear, Chance increases each turn. Chance resets once Burned is either cured or removed.
Frozen : 10% Chance to cause Chilled and 5% Chance to cause Frostbite. Chance of Frostbite increases each turn. Chance resets once Frozen is cured or removed.
Shocked: 5% Chance to cause Nerve Damage (Only for the host of the effect, not the allies receiving the shock dmg from the host), Chance increases each turn. Chance resets once Shocked is cured or removed.
Poisoned: 5% Chance to cause Off-Balanced, Chance increases each turn. Chance resets once Poisoned is cured or removed.
Diseased: 5% Chance to cause Dehibilitated. Chance increases each turn. Chance resets once Diseased is cured or removed.
I would like to see possible Unique Status Effects that happen with this Elemental Debuffs. So possibly instead of Burned causing Fear, maybe it could be Burning Agony instead? That way these Unique States Effects can be tweaked separately from the Normal Stats such as Fear.
I really would like this implemented into the Game somehow, share me your thoughts. Possibly increase the chance of a certain effect if it is on your opposite element and/or you have a Seekers Blessing?