Julius's Fully Rested is completely counter-intuitive to how he's supposed to be. He's a tank and has a taunt and therefore should be expected to take damage but his Fully Rested passive requires him to be at FULL health. The passive should be scaled downwards, i.e. the more damage he takes, the more damage he deals, in other words, don't piss off the gorilla. Or, my other suggestion is to at least have his HP threshold be say >75% instead of having him be full health. Also, taking into consideration that there currently isn't a beast that can heal, staying at full health is unrealistic. As it stands now, Fully Rested isn't really useful outside of farming easy content because the enemy won't have a chance to attack.