Something I really really want to see, whether it be a daily event like the Tower of PWNage, or a temporary event like any other, is a survival game mode. You select four heroes to survive against waves of enemies until they're defeated. To shake things up, after one team is defeated, you won't be able to use those four heroes the next day. Or the next event, or the next day of the event. Whichever. That way, people can't just find a broken team to get super far every day. Or perhaps, the types of enemies could change every day/event to make using the same team over and over a bad idea. It would force players to think about their team comp. The rewards for the event would be based off of rounds survived, more rounds survived equals better rewards. One thing I'm unsure of though is how the actual level set-up would work. One option would be to have basically an infinite dungeon, and each "wave" is a new room. I think it would be neat to make an entirely new level theme designed to look like the town your heroes walk around in all the time. As if you're defending your own home. That way would benefit some heroes more than others, however, as Plant heroes on a team with Lilly could grow all the way up to 8 stacks, whereas if they moved after every wave the stacks would reset. In this event, the devs could practically ensure nobody could find a team that lasts forever by making each wave harder and harder using a simple number calculator, such that after so-and-so number of waves, enemies will pretty much just one-shot all your toons no matter what you do. They'll slowly gather passives each wave until they make Boss Mode boss enemies look sad. They'll gain ridiculous passives like, "This enemy ignores Aegis Shield", or, "Wounds foes on basic attacks or when hit by a physical attack", ect. What do you guys think? Would it make a fun event? Would it take too long and just end up as an annoyance? Feedback greatly appreciated!
Favorite hero: Bovus
Favorite element: Nature
Currently: Trying to max out Epics