Will Green and Blue Champion Runes make their way into the cycle of weekly pvp rewards again?
And if so, should their 4th effect be nerfed to fit in line with the rest? (i.e, not a global +/- x% dmg in PvP, but maybe vs. a specific group similar to the other three runes?)
Summary of what each of the runes do today:
Green Champion (the most versatile imo): Atk/ Atk/ Def/ +% PvP dmg
Blue Champion (also really good): %DR/ %DR/ HP/ %DR in PvP (DR = damage reduction)
Red Champion: Atk/ Atk/ HP/ +% dmg to Armored
Purple Champion: Def/ Def/ Atk/ %DR vs Rogues
Yellow Champion: Crit%/Atk/Atk/ +% dmg vs Casters
It would be nice to make them all consistent - either nerf the green and blue, or upgrade red, purple and yellow to have their 4th stat applicable to everyone in pvp. I'm leaning towards the green doing + dmg vs. healers, and blue to do % DR vs warriors.