JackHallow666 wrote: »
The story of Dungeon Boss is a tad weird to me. In the beginning, they give you a bit of insight about who "Seekers" are. It's implied there's more Seekers than just you, but the game tells every player they're the true Seeker, the one Thalia was assigned to, the one who can stop the master evil. By what Dungeon Boss gives us, there shouldn't even BE Dark heroes. They should be evil, heck, some of them are literally said to be evil (Overlord Executum deals extra damage to Light enemies! He's sooooooo evil)! In theory, we shouldn't even be able to ally Dark heroes to our side, unless by summoning them, we're taking away the evilness inside them... somehow. I've always thought Dark heroes join your side simply because there's a seemingly endless number of baddies to crush, while there's less than 100 heroes, so they've joined your allegiance just to cause the most chaos, slaughtering waves upon waves of baddies. Same can be said for Zomm, there's a lot more enemy brains to be eaten than hero brains.
Another thing that strikes me is the "Most hated hero" thing that the devs put in every hero spotlight. Yet, you can put a hero and their rival on the same team. I get that if you couldn't, a lot of things would be screwed up and the game would be less fun, but it still doesn't fit the lore. Very few of the heroes actually seem intent on destroying the Great Evil, too. It seems only a couple of the Light heroes share the same desire Seekers do, those being Leonidus primarily, and possibly Matsuta Kira, Augustus, and Dhaegon.
So, are your "heroes" really "heroes" at all? What separates your Rogar from a baddie who looks exactly like him? When many of the Boss Mode enemies are actually stronger than your heroes, then why aren't we recruiting them? Clearly, Seekers can make "evil" enemies into "heroes", so why not take one of those Bosses with 500 passives and make him a hero?
And lastly, items. I understand we can't just breeze through the game, but why isn't everyone in the Dungeon Boss world throwing all the honor, gems, and gold at us that they can? Do they not want us to destroy the Great Evil as quickly as possible? Why is there an economy when it comes to saving the world? (Yes, I get it, business and making money, I'm talking lore-wise though.) Perhaps it's all controlled by some upper-class boss? Oh yeah... Thalia always mentions her "Boss". Who is he? Is he on our side? He certainly seems intent on making us pay for anything useful. You'd think the Boss of all Seekers and muses would want to give us stuff to help destroy the Great Evil... Unless Thalia's Boss is the same Boss that controls all the baddies we fight? Perhaps he's a two-sider, like the announcer from Team Fortress 2, who works for both us and the bad guys, hence why he's willing to help us out, but only at a cost...
SeasideStorm wrote: »
Sorry that I haven't posted on here in awhile- I have writers block for the demons.
AlbinoSqueegee wrote: »
I like to think that the Dungeon Boss Universe/Story is kind of like Overwatch. By that I mean each set of heroes have their own story, goals, and enemies, yet you will still be able to make them team up regardless if they know eachover or if they hate eachover. Every hero does not share the same goal of defeated the Boss of Darkness, but instead have their own goals, whether it being a dwarf's goal to fight against the goblins, or Leonidus' goal to drive away the darkness. Perhaps when we summon heroes from a portal or have them run through a random dungeon as a team, we're recruiting them as mercenaries? Perhaps the reason we have a selection of certain heroes, rather than grunts is because these individuals are known throughout the realm as "heroes" who accomplished feats of greatness. And as the character we play as, the "Seeker," I don't believe our goal is to stop the forces of evil. The Seeker possesses the power to command and control these heroes. Sometimes the Seeker's motives and tasks seem questionable. I recall playing through event dungeons in the past where we had to assemble a team of undead heroes to complete a dungeon full of light heroes, pretty much driving away the forces of good. Also, I think PvP is pretty much Seekers competing against eachover. There probably is no straightforward story to Dungeon Boss, but it's fun to come up with one and speculate.
SeasideStorm wrote: »
Was that post really ONLY like, 11 days ago? Man, time flies. I have decided to get back to writing, although I am NOT starting with demons, that gives me a headache. So what SHOULD I do @Crimson_the_Kid and @HollandOrc?
Give me something fun .
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