- I understand the nature and the need for RNG when it comes to damage and defense "rolls" of the dice.
- I understand the need for RNG when it comes to crafting
- I understand the need for RNG when it comes to portal pulls
but why do you want to put RNG into event quests? it makes it incredibly frustrating when you're trying to run a questline for an event, and have a string of bad luck completely stop you in your tracks.
I've just blown through 45 stamina (9 dungeons) trying to find willow. and yes, they were all after ch 3.
i understand that it's a run of bad luck for me, and that it's (hopefully?) not the norm. The question i have, however, is why? what's the intent behind putting RNG into these quests? Unnecessarily frustrate people? I always hated these "find ____" quests because there's always those that find the required number in the minimum number of runs required, and then there's others that are running 2-3x the required to try to get them.
do you actually see an increase in revenue from this? honestly, if you tell me "yes", i would completely understand, and just wallow in my own misfortune. I just don't see how this translates to profit though. you're basically banking on a frustrated player that's mad at RNG, to spend money thinking that RNG will suddenly favor them after spending money?