PVP runes (Champion runes) - make them craftable

Dear all,
as you all know there is a new group of fine runes called champion runes, which came with the new PVP system into the game.
The really nice ones are reserved to the Top 100 in PVP. The others earnable within the different leagues are not or at least less useful.
I made it 5-6 times to the Top 100, but it's getting harder to get there, possibly because of account sharing (I refuse to follow that path.)
In addition to that I do not have the time and motivation every day to run PVP for 2-3h.
Moreover, some streaks get lost on my device, because the game may crash.
...

Why not open the really nice champion runes to everybody and make them craftable?

Introduce a material similar to Boss Fangs, Guild Rings and Medals of Honor, needed to craft the champion runes.
Remove all runes as a reward for PVP seasons and add the material needed to craft them as a reward (especially the material and sufficient gems).
Players in the Top 100 should craft a superior one. The others should need some more time to be able to craft a superior one...

Give the possibility to get them legendary (otherwise it may be extremely frustrating to burn the nice recources).
E.g. by introducing a final tuning step which needs a special ingredient, as described here:
http://forum.dungeonboss.com/discussion/55070/suggestion-on-how-to-improve-the-rune-tuning-system

Hope you like that idea...
Cheers,
Baxxi
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Comments

  • Nope
  • Definitely nope. If they're craftable, why would anyone participate in the PVP seasons?
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  • I would have no incentive to PvP if they were craftable.
    nunya
  • Wow, winner for worst suggestion ever. Congrats. How about asking for hero sorting or ask why when using Pontifex the enemy hero order changes. Sorry feeling bitter today seeing the 65's compete for 1st place in PvP.
  • Interessting.

    I got your statement - you don't like the idea.

    Although you will loose nothing (the reward would be the same - has only be crafted - perhaps somewhat better, because you can choose the colour of the champion rune you like), your motivation will drop to get to the TOP 100 in PVP.


    ??? I don't get it. Why ???

    Is it really because some other players would be able to craft from time to time (much slower) a similar rune? - Gaining some motivation for doing more PVP and getting the opportunity to get competitive with you on the long-run?
    You don't like to win PVP because you have the better tactics - you like to win because you possess the better runes?

    Hope I did not understood you properly (you gave no detailed explanaition anyway).


    In my world also new and PVP unskilled mates should have the opportunity getting competitive by having a real chance to gather similar runes.

    My idea stands for equal opportunities for everybody!
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  • I agree completely that they should be obtainable through means other than reaching top 100, either by crafting with a special component as you suggested, or by purchasing in the honor shop (for a high price).

    I too have been in the top 100 5-6 times, and the time commitment is excessive. Not everyone can spare that much time. (I basically had to put real life on the back burner for a few days to get the top 100 yellow champion.) I know most weeks I either cannot or should not be putting that much time into it - there are other demands on my time. Players should not be denied access to these runes simply because they cannot put that much time into a game.

    Getting top 100 should give earlier access, but it should not be a requirement to ever being able to access those runes. They shouldn't be reserved for an exclusive group. (Of which I am a part-time member, I guess.)
    IGN: Hiker
    Guildmaster
    Legends and Friends
  • My understanding is that the plan is for them to eventually be in the honor shop. If they were pricey enough, you'd still need to do a lot of pvp, but it could be spread out over weeks (you wouldn't need to be top 100, but just work hard over time). This would reduce the rich-get-richer problem we now have. Allowing them to be crafted would also reduce that problem.

    @JaxBoomstick - really? Worst suggestion ever? And he should have, instead, suggested whatever is on your mind as the biggest problem? SMH. A thoughtful critique is most welcome. Insults like that just make you look bad.
  • Interesting idea certainly. Would have to be expensive to make though.

    Reminds me, there is a tome in game that cannot be obtained and currently doesn't have a use. Primal tome? Feral tome? Something like that.

    :)
  • @MacTheKid
    You are right the primal spirit and the feral tome are not collectible until now. Perhaps an easy option to introduce them as materials needed for the champion runes.
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  • My thought is those are intended for use with a new / higher tier of rune that would likely become available when the second half of Boss Mode goes live. What's better than Superior? EPIC!
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  • That's true possibly they are already reserved for something like new runes or specials or whatever.
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  • FatCat69 wrote: »
    Definitely nope. If they're craftable, why would anyone participate in the PVP seasons?

    I thought Final Boss pvped just to pvp. What kinda guild are you running there, @Starskream?!?
    zntCIcd.gif
  • Getting any spot in the top 100 costs far far more gems then you get back. The rune is the only reason we do it, its certainly not for the gems or tokens. In fact it usually costs so many gems that most of us have minimal resources available for crafting on a weekly basis, especially superiors.

    So take away the rune, or even just make them craftable, and you lose a ton of pvp competition. Its way cheaper to pvp slowly up to legend 1 and spend all gems crafting.

    Basically pvp would become a couple people battling for whos taking the legendary conqueror tag this season over the first couple days and everyone else meandering to legend 1 and mostly ignoring pvp.
    centralcommand
  • edited May 6
    At the moment PVP is driven by:
    - Money in gems
    - Money in runes
    - A lot Time (far more is needed than most player have - not to sleep and work and having no family helps and/or a shared account)
    - Some tactics and luck
    - The runes earned so far in the TOP 100
    - I am not sure if people still do it but I heard that there was or still is cheating involved.
    And the greediest who has a good amount of these will win.

    If you would like a real competition all player have to fight against each other with the same heroes and the same set of runes to equip a hero. And then everyone has to fight with ideally everyone.
    That would be driven by strategy only and a real competition in my eyes.
    - Could be a nice real PVP event. -

    Therefore I do not like PVP much as it is, but perhaps one can shift some things. A better step as I suggested would be to fight for honor only, by removing the TOP 100 rewards or all rewards and limit the PVP runs per day.
    Post edited by Lork_Baxx on
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  • @Lork_Baxx I don't know about the others, but I am a lazy pvper. If they didn't dangle the carrot of a lovely rune in front of me, I wouldn't bother making the top 100. As a cost point, the perfect legendary obtained from the top 100 placement, is less frustrating and cheaper than trying to craft, so I pvp.
    nunya
  • edited May 7
    For me it would be also ok if the runes are purchasable in the honor shop.

    I agree that crafting the runes with the current system would be frustrating.

    It would be nice - and it's an important part of the idea - if the rewards would cover all the crafting costs additionally and there is a 100% chance to get them legendary. Then you would have the option when crafting to craft one of the five runes (yellow red blue green or purple) you would like to get.

    In addition to that people failing to reach the top 100 would be able to earn a part of such rune and not getting a minor rune with could be scratched only.
    Post edited by Lork_Baxx on
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  • @echonap them is fighting words.
  • Looks like your voice was heard, OP. :#
  • edited May 18
    Lork_Baxx wrote: »
    possibly because of account sharing (I refuse to follow that path.)
    I place top 50 every season without having anybody log into my account, I'm pretty sure account sharing is near, if not non existent in PvP currently.


    Why not open the really nice champion runes to everybody and make them craftable?
    No.

    Introduce a material similar to Boss Fangs, Guild Rings and Medals of Honor, needed to craft the champion runes.
    Remove all runes as a reward for PVP seasons and add the material needed to craft them as a reward (especially the material and sufficient gems).
    Players in the Top 100 should craft a superior one. The others should need some more time to be able to craft a superior one...

    Hell no.
    Lork_Baxx wrote: »
    At the moment PVP is driven by:
    - Money in gems
    - Money in runes
    - A lot Time (far more is needed than most player have - not to sleep and work and having no family helps and/or a shared account)
    - Some tactics and luck
    - The runes earned so far in the TOP 100
    - I am not sure if people still do it but I heard that there was or still is cheating involved.
    And the greediest who has a good amount of these will win.

    If you would like a real competition all player have to fight against each other with the same heroes and the same set of runes to equip a hero. And then everyone has to fight with ideally everyone.
    That would be driven by strategy only and a real competition in my eyes.
    - Could be a nice real PVP event. -

    Therefore I do not like PVP much as it is, but perhaps one can shift some things. A better step as I suggested would be to fight for honor only, by removing the TOP 100 rewards or all rewards and limit the PVP runs per day.

    I'm pretty sure it's meant to be for those of us that can spend and divert lots of time to the game. It's what they want.

    Making everybody fight with the exact same heroes & runes is basically saying remove stars and runes. No point.

    I agree with @JaxBoomstick in that this may be the worst suggestion thread ever.
    FINAL BOSS OFFICER
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  • I like the idea to be able to craft or buy with honor the top 100 Rune, if you don't own it.

    The way it is now only the rich get richer.

    Always funny that some top players say they are bored, because everything is easy, but don't want others to get what they have so that they could be competive. Wait, that's not funny at all.
  • I wouldn't mind a change in rewards... starting to get bland with runes every week. +/- Damage in PvP trait was relevant. These class specific 4th trait runes are a bit of a bummer.

    I think "Boss100 mats" would be a welcome change (maybe not as a replacement) - as long as the mats created a kicka** rune - or maybe a kicka** skin (that has a stat)?



    This is definitely not the worst suggestion thread.
  • The old system gave no Rune as reward and there were also players who pvped a lot.

    I really miss the old days when there were no runes. The game was so much better.
    Missing the strategy that went away through changing heroes into something what they weren't meant to be.

    PvP takes much more time, because you need to check the opponents runes before every fight.
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