I run a consistent raid team that consists of Kai and Furnace. Particularly, against Koros, I'll get him drenched and my team can eat his Purging Pyre 10/10 times.. MOST of the time, his second special, Siphoning Rampage also seems to be affected by Drench and my team can eat it as well.. So which is it? How can it only work sometimes?? Rampage is a melee physical attack so it's not that my guys are mitigating fire damage - I don't know why it's 0 damage - perhaps that's a bug in itself. The point is... this isn't consistent!
When I choose a team to battle. At this point, I pretty much know how the battle will go.. who will most likely attack who and already have somewhat of an expectation - but not "well, I took 0 damage before, and now under the same scenario I take 3200 damage" (!!??)
I comprehend taking "some" damage then "more" damage from a hero of various teams.
Furnace either takes 0 damage most of the time (I go up against any Koros, they're all runed "similarly", in Legend Tier) or FULL damage!... crap like this makes it very hard to do anything strategic - so much RNG BS!
Granted, the latest Koros I was fighting was well runed.. the team was 5000+ rune power. But even so, There's only so much more % can you stuff into runes (from the cookie cut 2 sup champ greens, 3 sup power reds) .. to go from 0 damage to full damage.
Once again.. Runes show to overpower any strategic content of this game.
Don’t you wish it was easier, wish you were better.