This post is NOT directed at any individual player, group of players, or Guild. It’s not intended to be controversial or troublesome, rather to simply state to the Developers how myself and many others that I’ve spoken to feel about current PVP Matchmaking practices that have been in place for the past 3 PVP seasons (and current 4th) which appear to be giving a rather tangible advantage to lower tier accounts. My hope is that we can unite behind a common interest as a Community while not allowing this conversation to go off the rails and devolve into what many other posts have in the past. With all that said, and with the greatest respect (and a touch of humor), @Eej
this is for you to read and hopefully respond to …
Like all games, when we first downloaded DB and started out at level 1, it didn’t take long to realize that the intent of the game (other than to have fun) was to “level/gear-up” and to run content, to acquire rewards/materials that would ultimately be used for furthering that cause in the hopes that one day you’d achieve “greatness and glory” … Stamina, Gems, Portals, Epic Weapons, Tokens, Aether, Evos, Rune Crafting etc … literally EVERYTHING in the game was designed as a vehicle used for the purpose advancing your roster and “gearing up”. However, where did this road end, and what was the payoff that made it all worthwhile? What would the “End Game” be and would it make the long road to get there worthwhile? Most people that I know agree (some begrudgingly because they do indeed enjoy their PVE), that the answer is “PVP Seasons & The Boss Leaderboard” where players get to flex their muscle and match wits against their friends, peers, and fellow Guild members from around the globe.
So after 607 days of countless Dungeons, Boss Packs, Events, Guild Games etc … and hours upon hours of play time (and YES, a whole LOT of money spent), I found myself in the middle of the “Season of Grace” making a second attempt at trying to obtain arguably the most prestigious Achievement in the Game (Legendary Conqueror), and hoping that this would finally be my chance for “greatness and glory”. But when I opened the Leaderboard and looked in the rearview mirror … did I see @Dane
? Ummm nope. Rather I was being challenged/chased by a level 65 player who’s roster development wasn’t anywhere near mine (I mean like a Galaxy apart)! *queue the sound of a needle scratching a record* Hunnnh??? Seriously???
Let me be 100% clear on this point, it’s not that I mind a new player breaking into the Top 100 or kicking up their heels, in fact I salute them and probably would have done the exact same thing myself. No I don’t have a problem with The Player(s) … I have a problem with the “design and implementation of the system” that allows something as ridiculously unfair as this to happen … giving what appears to be a significant advantage to lesser geared/developed players by letting them earn identical trophy rewards for beating weaker/easier opponents than those that other fully developed/geared players face. Wow really??!! I wish someone would have sent me the memo several months ago and told me that I can have access to the game’s best runes, compete for (and win) the Legendary Conqueror title, and accomplish everything in the “End Game” that veteran geared-up level 70’s can by stopping the advancement of my roster/account right then and there at level 65; I could have saved myself a whole lot of time, effort, frustration, and money. New Squinch Epic released today? Let me jump right on THAT and spend money and resources … but shhhh, don’t tell anyone that Squinch may (or may not) be part of an undisclosed secret subset of heroes used to determine PVP Matchmaking. Level that shiny new Epic up! Buy the newly released Epic Pack in the Shop for $19.99! Craft a bunch of really expensive new Superior Runes (with a low success rate to go Legendary)! Seek glory and world domination … and oh btw, handicap yourself in PVP Matchmaking!! *queue Baby Groot sound effect and adorable facial expression … Hunnnh???*
This is Open World PVP and Dungeon Boss's "End Game" ... regardless of level, roster power, runes, secret subset of heroes, epic weapons, Nationality, race, gender, political preference etc ... if you even get a sniff of the Boss Leaderboard and Top 100 (where there's access to some of the game's most powerful & unique runes + the game's most prestigious Achievement), the competition that everyone faces MUST be equal period. No ifs, ands, or buts … the competition that everyone faces MUST be equal period.
This isn't 5th grade where everyone gets a medal for participation, a lollipop, and told how special they are. This is a competition where people have invested countless hours of time, effort, and real $$ (lots of it). If a newer/less geared player finds that they can't succeed against the same level of competition that the higher tier players have to face, then they can grab themselves a lolli, buy a Boss Pack, grind content, level up, and craft better runes like everyone else did before them. Giving an advantage to a lesser developed account is a slap in the face to veteran players by de-valuing their account and diminishing all that they’ve worked to achieve since Day 1.
Could you imagine an automobile race where the slower/newer drivers were given the pole position instead of the faster/veteran drivers? While additionally mandating that the fastest cars stay in the outside lane of the track for the entire race? There isn't a sport or event on the planet that would ever be run this way ... the fan base would revolt, nobody would watch … yet here WE are doing just that.
I can’t imagine that THIS wasn’t anticipated or discussed in the Dev’s design meetings; surely someone raised their hand and asked “won’t this make a lot of people angry”? Yet here we are in the 4th Season of watching this practice continue to take place … watching replays of lesser developed accounts facing level 60 opponents, watching others bring unleveled heroes to battle for an advantage (i.e. L22 Krexx … yeah we noticed that), and watching player fatigue/burnout with PVP reaching new highs as the competition increases for Top 100 rewards (since more players have easy access to it).
All we ask is that we have a level playing field to compete on, that no player has an easier path to earn rewards than any other, and that leveling/gearing up your roster is actually something that matters and gives you an advantage (not a disadvantage). I truly have a great deal of respect for the Development Team; I know they come to work each day and do their best to make this game better while responding to player feedback as quickly as they can. I’m emotionally passionate regarding this issue, but it’s because I love this game and like many, have invested a great deal in it. Thanks for your time and consideration regarding this matter … and of course, rolling with my quirky sense of humor
Remember, we are all here for FUN after all!! Cheers