I know I'm a little late in asking, and I should know by now, and there's probably a guide somewhere... But the Reptiles got a new hero recently, and some bug fixes, and other changes, so older posts might be a bit out-dated.
Does anyone know what the best way to attack the following teams are;
Viperia/Cobressa/Krexx/Kreel
Viperia/Cobressa/Krexx/Matsuta Kira
Viperia/Cobressa/Krexx/Rocky
Viperia/Cobressa/Krexx/Astrid
Viperia/Cobressa/Krexx/Lupina
These are pretty much the only variants I've seen, and they're all super intimidating. From what I remember, it's a good idea to bring a strong Shade who can kill Viperia, but that's about all I know how to do. My Shade is strong enough to do that... unless the Viperia builds tanky because the defender knows what their raiders are up to. But then what? And what if Shade doesn't kill Viperia?
Who should I be bringing on my team to counter these teams?
Level: 70
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
0
Comments
I normally go with Astrid/Furnace/Kai/Bauble but there is some dependency on the runes equipped as you will need to survive a few rounds with an invincible viperia and/or cobressa.
Viperia/Cobressa/Krexx/Rocky
I counter this one with Koros/Emily/Kobal/Shade. You can swap out Emily but I have her as an insurance because of the aforementioned invincibility. Spirit link to viperia, then haunted past to take her out. Koros should then take out krexx and rocky, then it should be 1 vs 4.
I like that team because I don't have to think about it at all. But if you like strategy and faster wins, there are lots of other options depending on their exact setup. Lupina/MK type teams. Kobal/shade if they run rocky, Koros rez teams if they don't run lily, etc.
Once you get the hang of them, straight reptiles are usually an easy win.
My Furnace is runes with Battle, Life and Bulwark runes, Bauble is Skill, Tactics, and one Battle Rune, Valkin is... well, I gotta re-rune him because his runes are sad, but they're just Bulwark/Battle. Kai has no runes yet.
I guess what I'm asking is how should they be runed? I heard Bauble is supposed to go full Damage Reduction.
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
Viperia/Cobressa/Krexx/MK - I use Kobal/Bauble/Furnance/Emily (slow battle, just outlast them. Furnace should be all attack).
Viperia/Cobressa/Krexx/Rocky - I use Vipera/Kobal/Ember/Shade (Ember buffs team, Shade spirit links Viperia stealing her haste, Shade then haunts Viperia, killing her, then Viperia attacks Cobressa and hopefully kills the rest)
How do you rune Valkin and Bauble?
Other people with better runes gave answers, here's mine:
For highly runed teams, I go Kai Furnace Astrid bauble. It's safest team I have.
If I think I can handle it runewise, I go Furnace Emily Bauble Viperia.
My Viperia can reliably kill 2-4 of all but the strongest of those teams, even with Rocky there.
The key issue is Cobressa, especially with Champion red runes, being able to kill my poor Bauble, who's only like 50-65% dr.
This is gonna be long...
I hesitate to say exactly how you should rune them, as some of it depends on the quality of runes you have access to and personal preference. I'll give a basic idea for each of the four on the KFBV team below, along with how I have them runed. Others will have slightly different opinions, I'm sure. Keep in mind that I do use some PvP reward runes for this setup, particularly blue champions, but I think most of this should be duplicate-able for most players who want to heavily invest their time in PvP, even if it means crafting slightly inferior versions of some of the PvP reward runes. A team like this is slow, but will win against a huge number of the defensive setups out there, so worth the investment. This is the team I tell my 6 year old son to use when he wants to play, and it gets him a 90%+ win rate. He does most of my pvp now unless streaking for top 100. From most important to least:
Bauble - Bauble is key to this. He needs to be around to heal furnace (and boost valkins attack when furnace is ok). He flat out needs to survive as many attacks as possible. You want to go full damage reduction, stacked with furnace passive and flying passive. All physical attacks should do essentially 0 damage. As a general rule for these builds, similar to others like Emily, your overall goal is to get as close as you can to 50% normal damage reduction (the cap) and 40% PvP damage reduction. This is usually done by crafting planning and tactics runes for all slots except green. Then craft a double dmg reduction aegis rune for green. Note that the PvP dmg reduction can roll from 5 to 10%, so you're going to need a lot of rolls before you get a set of 10%ers. Plan it out so you know how many greaters vs superiors you need. For instance, as in the screenshot below, I'm within one percent of being DR capped with just greater yellow plannings and a heroic aegis, so no real motivation at all to spend gems trying to upgrade any of those. If you don't have a blue PvP reward rune, you may have to splurge on the superiors long term. On your red tactics rune, all you care about is the PvP dmg reduction, so feel free to use low tier crafts there to save resources.
Valkin - You want your Valkin to survive, but also do some decent damage. If you have access to really good dmg reduction runes, you can get away with 3 defense and 2 offensive runes. I could see needing to switch to a 4th defense if your runes aren't greater legendary or above, though. I've always done full damage reduction over bulwark, so you're stacking it with the boost from furnace. Same general dmg reduction rules apply as with bauble. I'm curious though if anyone out there goes bulwark for him instead, and how that works. He's still pretty soft against magic damage using just DR. Shade/ponti will kill him, for instance. Also, 4th effects on your offensive runes can be a huge help for Valkin. (I know my yellow here isn't great. Stole a superior from him to use with viperia a while back and never got around to replacing it).
Furnace - Much defense on furnace is generally a waste, since bauble can heal him and he can only take 25% max damage anyway. I like to go 4 attack runes and 1 defensive rune. Some prefer 3-2 instead. It used to be that +%dmg helped his burn damage, but that's scaled off skill now, so my runes aren't ideal anymore, though good enough to do what he needs.
Kai - I just tossed whatever decent defensive runes I had kicking around on kai. Didn't waste gems crafting anything specific. His job is to last one round and drench the other team. Some people like to mix some attack in on him, but with the prevalence of high attack shades and MKs in the current meta, I prefer all out defense just to be safe. I don't care if he does no damage at all.
Viperia/Cobressa/Krexx/Kreel
Ember lupina shade viperia (shade on viperia)
Viperia/Cobressa/Krexx/Matsuta Kira
Kobal shade mk viperia
Viperia/Cobressa/Krexx/Rocky
Kobal shade mk viperia/koros use spirit link to steal haste, use the haste to use haunted past on viperia.
Viperia/Cobressa/Krexx/Astrid
Ember shade viperia lily(shade on viperia)
Viperia/Cobressa/Krexx/Lupina
Ember shade mk viperia
It's of similar things floating around on the forums but... here.
Also, go gorgons!
Tried this and lost.
Shade kills Viperia, Cobressa gains invincible.
Defender Kreel kills Ember with his AoE.
My Cobressa damages Krexx and Kreel, but kills neither.
Defender Acid Spit kills Shade and Lupina.
Krexx finishes off my Cobressa.
Not even close.
When Rocky is in place instead of Kreel then this probably won't work. I'm working on my dwarves for this defense.
If they have Kira up front then leave Masuta Kai at home and bring a tough AOE dark hero.
I use ember/shade/hopper/ferno for an all reptile team.
1. Ember buff team
2. Shade kill Viperia
3. 3. Hopper AOE on Krexx, Kreel, and Cobressa. Krexx/Cobressa may not die, Kreel should
4. Krexx or Cobressa goes next. Cobressa's acid spit will not kill your team
5. Ferno wildfire on Krexx or Cobressa (should kill either, Cobressa may have small life left).
6. Ember attack
7. Shade spirit link Cobressa if she is alive with shield
8. Finish her off.
How are Shade, Ember, Ferno, Hopper runed? E.g. Ember - 2 damage reduction red, def bulwark yellow, etc.
Yeah... I'm curious... Ferno's Atk- debuff is pretty harsh. Even with the Ember buff, you'd need super good runes for Shade and Hopper to actually deal damage. And then what if they're all runed up for life/defense/dr? You're screwed!
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
Ember - Red GR Tactics x2, Green Sup Aegis, Yellow Sup Guild Rune, Purple GR bulwark
Shade - All Purple - Sup Power x3, Sup Duelist (atk atk hlth), Sup champ (def, def, atk)
Hopper - Purple GR Power, Purple Sup Power, Blue GR Planning, Blue Sup Precision, Green Sup Duelist (Atk, Atk, Skl)
Ferno - Green Sup Aegis, Green GR Champ (Atk, Atk, Def, red caster dmg), Red Gr Champ (atk, atk, def, red caster dmg), yellow GR planning, purple GR duelist (atk, atk, hlth)
Shade link viperia to steal haste
Shade haunt viperia and kill her
Koros destroy krexx and rocky
Cobressa spray
Kobal (mine is weak so) desease cobressa
Few time koros revenge on cobressa (passive revenge on non-physical atk)
And if you are lucky, koros crit on basic atk and remove invicibilty of cobressa
100%win
Also, go gorgons!
This pretty much beats any reptile team + 1. The only exception is if the +1 is rocky. Then I would switch to a Viperia, Kobal, Shade, +1