I'm not complaining here; I summoned MK today (finally!) and decided to rune him up. I'm in the "improved rune" stage of the game (btw, how DO you get greater runes? I'm halfway through Challenge Mode and only Improved drop?) and after making good Red, Green and 1 good Yellow Rune (2 Powers and Precision, all 5*, 2 legendary and 1 heroic, today is my RNG happy day), I thought the guy could use a bit of defense/health in the Blue Rune slot (to survive opposing MKs on attack). So I craft an improved Blue Bulkward rune and decide I'm going to tune it as high as I can.
Well, I get lucky - it's a Legendary 5* after 9 or 10 tunes. Huzzah! I know that Legendary runes can have a neat 4th stat, like bonus damage to casters, etc., and I do have one that's +7% PvP damage (on Shadow) and another +6% (on Kai). Both are "attack" type runes (Power/Battle/Precision, I forget which). I don't know how to screen shot on my Android so I can't post a pic, but here are the stats of the Bulkwark rune I made:
10% Damage in PvP
Has anyone else ended up with an offensive stat on a defensive rune? Did I just get blessed by the RNG gods? MK is great overall, but I plan on making him a staple on my PvP team - getting a damage boost stat on (what I consider) to be a high level defensive rune (I'm L39, so this is one of the best runes I've made outside of the PvP season rewards) seems like a pretty big lucky break for me. Insight is welcome (and I'm not looking a gift horse in the mouth!).