Small plea to the devs here, but can we please make damage reduction work differently? That is, make it multiply instead of add together? It's just crazy that people can get 90%+ damage reduction on some heroes.
Additionally, I think it would be fair if all percent-based stats, buffs or debuffs, were multiplicative. So if you had one hero who buffed an ally's defense passively by 50%, and another who buffed them by 50% in a different way, it would only buff for a total of 75%. Same for applied buffs. Of course, all the same to debuffs as well.
My reasoning behind this is PvP. If we removed the ability for people to stack damage reduction, buffs on their heroes, and debuffs on their enemies, PvP battles would be more fair, last longer (but not due to a nearly unkillable Emily), and just be more enjoyable in general.
I know this is a lot to ask. In fact, I doubt it can even be done at this point. It's probably coding hell to try and change an additive calculations system to be multiplicative... But if it's not actually that hard, even if it takes months, I think it'd be very welcomed...
Favorite hero: Bovus
Favorite element: Nature
Currently: Trying to max out Epics