Please open an Event store for the Guild Games

I don't see a reason why we didn't get one this time around.

The skins are nice, but they don't help me advance my heroes.

Comments

  • NobodyPiNobodyPi Member
    I don't see the point in an event shop?

    There's not enough time to shop with all these new quests added today :)

    Well, yeah. But there should have been one. Without an event shop, there is no tangible personal gain to doing guild quests.
  • NobodyPi wrote: »
    I don't see the point in an event shop?

    There's not enough time to shop with all these new quests added today :)

    Well, yeah. But there should have been one. Without an event shop, there is no tangible personal gain to doing guild quests.

    Especially when earning guild points actively makes you choose not to earn personal rewards.
  • oredithoredith Member
    NobodyPi wrote: »
    I don't see the point in an event shop?

    There's not enough time to shop with all these new quests added today :)

    Well, yeah. But there should have been one. Without an event shop, there is no tangible personal gain to doing guild quests.

    Especially when earning guild points actively makes you choose not to earn personal rewards.
    the only reason why i'm picking the guild points option at this point is because i don't need any of the tokens from the astrid/kai/daeris.

    I can't wait for @Eej and @Joel to come back. I simply can not imagine an excuse that would be sufficient to address how much of an utter failure this GG was.
    soon™ - it's the answer to everything
  • This whole guild games has been an abortion.

    It's like the devs have said, 'look - we've had months and months of everyone complaining in the forums about all the issues and bugs we never resolve and all the non stop broken PvP we are forcing down their throat.. How can we totally tip them over the edge?'

    'Let's have some summits and gather all the feedback on how to improve things to make the bestest guild games ever, then hype it up for weeks then we will deliver the COMPLETE OPPOSITE of what everyone wants..'

    'Then we will launch the games, F off for a long weekend and come back to mayhem and anarchy.. and our goal will be complete'

    'Oh and when we do resurface we can antagonise them even more by throwing out a comment like... we are listening to your feedback and we will make sure the next games are the best ever!'
    ---
    Wasi | The Potato Army
  • danacdanac Member
    sounds like a plan
  • This whole guild games has been an abortion.

    It's like the devs have said, 'look - we've had months and months of everyone complaining in the forums about all the issues and bugs we never resolve and all the non stop broken PvP we are forcing down their throat.. How can we totally tip them over the edge?'

    'Let's have some summits and gather all the feedback on how to improve things to make the bestest guild games ever, then hype it up for weeks then we will deliver the COMPLETE OPPOSITE of what everyone wants..'

    'Then we will launch the games, F off for a long weekend and come back to mayhem and anarchy.. and our goal will be complete'

    'Oh and when we do resurface we can antagonise them even more by throwing out a comment like... we are listening to your feedback and we will make sure the next games are the best ever!'

    I really want to chime in and say that I'm sure the devs had no intention of creating a bad Guild Games experience. I did stop playing at one point back in January with the Pre Seasons. After several months I saw the steady improvements made to the game, and returned when I felt my concerns were addressed.

    I do see the devs making strides in the right direction. So far all the complaints I've heard boil down to 3 things:

    1. No Event Shop - Okay, next one I'm sure will have one
    2. Jerry escort - Okay, he probably won't be around for the next one
    3. PVP rewards more points than PVE - Okay, they'll probably adjust the points for the next one

    But I think a lot of folks are not seeing that they've put in a system to track points earned IN GAME and have you see how each member of your guild is contributing to the whole.

    That's a pretty big system in place that been asked for from the devs for a while now - and it's here. So clearly they are listening. As someone who quit and came back after positive changes were made, I ask others to either have patience and see that the game is heading in the right direction OR stop playing for a few months and stop in on the forums from time to time like I did and see if they like what they hear.. and play it again when/if the updates have made it worthwhile.


  • shiggity80shiggity80 Member
    edited June 20
    kalamadea wrote: »
    This whole guild games has been an abortion.

    It's like the devs have said, 'look - we've had months and months of everyone complaining in the forums about all the issues and bugs we never resolve and all the non stop broken PvP we are forcing down their throat.. How can we totally tip them over the edge?'

    'Let's have some summits and gather all the feedback on how to improve things to make the bestest guild games ever, then hype it up for weeks then we will deliver the COMPLETE OPPOSITE of what everyone wants..'

    'Then we will launch the games, F off for a long weekend and come back to mayhem and anarchy.. and our goal will be complete'

    'Oh and when we do resurface we can antagonise them even more by throwing out a comment like... we are listening to your feedback and we will make sure the next games are the best ever!'

    I really want to chime in and say that I'm sure the devs had no intention of creating a bad Guild Games experience. I did stop playing at one point back in January with the Pre Seasons. After several months I saw the steady improvements made to the game, and returned when I felt my concerns were addressed.

    I do see the devs making strides in the right direction. So far all the complaints I've heard boil down to 3 things:

    1. No Event Shop - Okay, next one I'm sure will have one
    2. Jerry escort - Okay, he probably won't be around for the next one
    3. PVP rewards more points than PVE - Okay, they'll probably adjust the points for the next one

    But I think a lot of folks are not seeing that they've put in a system to track points earned IN GAME and have you see how each member of your guild is contributing to the whole.

    That's a pretty big system in place that been asked for from the devs for a while now - and it's here. So clearly they are listening. As someone who quit and came back after positive changes were made, I ask others to either have patience and see that the game is heading in the right direction OR stop playing for a few months and stop in on the forums from time to time like I did and see if they like what they hear.. and play it again when/if the updates have made it worthwhile.

    But at what point do you stop giving them another free pass? It's the same thing over and over again. Same cycle. They introduce or do something that makes you go, WTF!?, they apologize and give a "we messed up, we're listening, we promise to do better" spiel, things may improve slowly over the course of 3 months as they build their "next big update/event", and then that gets released and we start all over.

    How many times have they spouted the whole "sorry, we'll do better next time" or my favorite "we promise it won't happen again".

    Edit: the in-game guild point leaderboard is a step in the right direction. It still needs improvement or maybe the stackable quests needs to be adjusted and guild points just be automatically given in order to get real real-time tallies. But I feel like they are just saying "hey look, I know we purposely gave you a very bad event, but at least we have leaderboards right? You shouldn't be mad at us anymore because we gave you that."
  • oredithoredith Member
    kalamadea wrote: »
    That's a pretty big system in place that been asked for from the devs for a while now - and it's here. So clearly they are listening. As someone who quit and came back after positive changes were made, I ask others to either have patience and see that the game is heading in the right direction OR stop playing for a few months and stop in on the forums from time to time like I did and see if they like what they hear.. and play it again when/if the updates have made it worthwhile.
    we waited for 4 months for them to put in a system that can add numbers and organize the sums in descending order.

    yes, it's an improvement, and yes, it's something we asked for.

    however, if that's what we can expect for 4 months of work, I think i'd want to go to another game where they didn't hire the short-bus-equal-opportunity programmers.
    soon™ - it's the answer to everything
  • Recipe for success:
    1) reinstate event shop. Honestly this was the biggest oversight. Maybe it was seen as difficult because of new guild tracking, but honestly how difficult is it to reward guild points AND tickets?
    2) more scavenger hunt quests. Release 10 new quests every other day. Or release 30-100 at once. Only dedicated guilds should complete all quests.
    3) give comparable guild points for PVP and PVE repeatables. Let the player decide how to spend resources/time.

    Honestly these suggestions seem SO fundamental that I'm embarrassed at having to suggest them.
  • shiggity80shiggity80 Member
    edited June 20
    Recipe for success:
    1) reinstate event shop. Honestly this was the biggest oversight. Maybe it was seen as difficult because of new guild tracking, but honestly how difficult is it to reward guild points AND tickets?
    2) more scavenger hunt quests. Release 10 new quests every other day. Or release 30-100 at once. Only dedicated guilds should complete all quests.
    3) give comparable guild points for PVP and PVE repeatables. Let the player decide how to spend resources/time.

    Honestly these suggestions seem SO fundamental that I'm embarrassed at having to suggest them.

    I keep saying this, but for 1) it's because of the repeatable gold quest. Lots of folks have so much gold stored up that if DB offered event tickets with that repeatable quest, many of us would be able to just spam that quest, easily gather 10's or 100's of thousands of event tickets, and then buy whatever we wanted in the shop. Never has DB allowed the players to use gold to purchase shop items (outside of some potions) either directly or indirectly (via gold quest to obtain event tickets).

    I am sure that is the reason there was no event shop. They won't allow us to spend a resource (gold) that is basically free to obtain, in order to use on materials or items that potentially could cost real $ or the use or gems (also $ to them).

    And since many folks have Scrooge McDuck level's of gold, they had to come up with a way for us to get rid of it, and that way was in this GG.
  • oredithoredith Member
    edited June 20
    And since many folks have Scrooge McDuck level's of gold, they had to come up with a way for us to get rid of it, and that way was in this GG.
    I think you're right, and I think that's really shady of DB.

    Eej talked about them focusing on the technical /mechanics side of things for this GG. I think maybe they were focusing on how to get rid of the stockpile of gold.
    soon™ - it's the answer to everything
  • shiggity80shiggity80 Member
    edited June 20
    oredith wrote: »
    shiggity80 wrote: »
    And since many folks have Scrooge McDuck level's of gold, they had to come up with a way for us to get rid of it, and that way was in this GG.
    I think you're right, and I think that's really shady of DB.

    Eej talked about them focusing on the technical /mechanics side of things for this GG. I think maybe they were focusing on how to get rid of the stockpile of gold.

    It's the same thing with the chest protection mechanic. Folks have been stock piling hammers to the point where many have 50K plus and others over 100K. They couldn't just allow us to use those hammers to buy anything since folks would be able to just go on a shopping spree. So they come up with the chest protection in hopes of dwindling down our hammer piles.

    I wouldn't be surprised if they redesigned the chest once hammer levels have gone down significantly.
  • danacdanac Member
    I will say it again:
    Dungeon Boss has a *horrible* history with client updates.


    Abyssmal.

    Suckalicious.
    [not a real word so should not be censored]

    And what happens this client update?
    Huge login issues for many people that screwed things up royally.

    You can make a case for them overpromising, or curse their lack of professionalism, but when they saw that, once again, the update was screwing things up, scaling back the guild games was the right call.

    What WAS wrong, was eej or Joel not coming out Thursday and saying, 'we've scaled back the games'

    This was especially relevant because there was lobbying to put the games off a week. eej, explained why they didn't, OK, but they should have been in front of this.



  • I was only being somewhat facetious in my comments.. I am sure the devs do not deliberately F up the guild games, but it's probably more appeasing than thinking about the sheer incompetence.

    The Guild Rune is a prime example.. how can you have devs pumping it up as an exclusive guild rune when it's just a planning rune? How did ONE dev not see that and go 'hang on'..?
    ---
    Wasi | The Potato Army
  • At the end of the day.. just show us some love. Don't make 95% of the ongoing improvements geared towards money grab.

    Give us hero sorting, fix bugs within a month (not 3 - 6 months), listen to the community and implement what we want (this can be a win / win).

    Or if you don't focus on player improvements, then don't patronise us with commentary about how you are listening and build up expectation of change.

    /end rant

    (sorry devs - I am sure you try your best)
    ---
    Wasi | The Potato Army
Sign In or Register to comment.

© 2015 Big Fish Games. Inc., Big Fish, the Big Fish logo, and Dungeon Boss are
trademarks of Big Fish Games, Inc., used with permission www.bigfishgames.com