Constructive Feedback

I think we did a pretty thorough job of communicating how demoralizing this last guild games was, but lets use this thread to post feedback for what we have seen in the past, liked, and would like to see again. Also post suggestions for fun things that DB can adopt if they are feasible and agree.

Past Successes:
Guild Games:
  • The new leader board makes guild games more fun for me, internal competition with people that I’m talking to is fun and spurs us all on to contribute more.
  • Scavenger hunts are fun, I honestly don’t think they could be too long. They reward guilds who are organized and work together.
  • Repeatable quests are also great, especially when they allow me to think about how efficient I can possibly be to spend resources to earn the most points that I can.
Halloween:
  • This was for me by far the most fun event you have ever created.
  • I liked that I always felt like there was something to do. Pumpkins made running normal event dungeons exciting, with cool surprises.
Winterfest:
  • The advent calendar was fun
Generic Events:
  • I liked the long quest lines ending in a skin or summons
  • I like events with a ton of quests at once so I can try to figure out how to do many at a time
General Suggestions/ Fun new mechanics:
I think that special objects in the dungeons are fun, probably the right amount of rewards would be somewhere between the pumpkins and the Winterfest packages.

The PVP was fine this games, but I got very bored and I know lots of people earned more than I did but 155K guild points was a ROUGH grind for me. This would have been alleviated by being able to unlock the Jerry dungeon with a PVE mechanic (one that is as repeatable as PVP, so calling friends I would deem finite even though you can spend gems to refresh friend summons).

Repeating something more than 10 times without a break or variation is when an event becomes a chore. There was simply no better way to earn guild points than to escort Jerry, which means PVP, almost exclusively. (At some point in the games spend some time quick looting away all your stamina, and refresh the pvp like crazy to spend gold, but then back to PVP exclusively). The point of keeping a game entertaining is to mix it up. Make all aspects of the game equally rewarding to people who enjoy both can do both, but people who prefer PVE can do PVE and those who want to do PVP can do that.

Jerry was fun once, but is now getting old. He needs to be retired or revamped. I think if he could earn XP, maybe he could give bonuses based on his level? I understand having a choice between helping yourself or the guild, this keeps more aggressive players in less aggressive guilds from feeling frustrated. Perhaps it would be more fun to simply unlock an event banner where you can choose different chests (materials, tokens, or guild points).

This one is maybe out there but I would enjoy it: what about guild wide quests? A guild wide 50 quest chain, where each person can do ONE of the legs. You can see what the next thing to do is, you can call dibs somehow in the game, then do it. This would really make a guild work together. The ‘dibs’ mechanic would prevent frustration from multiple people trying to do the same thing at once and blocking each other. A random assignment could also work, but would be frustrating for global guilds due to time differences and the associated delays.

Hopefully you find this post both helpful and new, as there is a lot of feedback already to read. Thanks for your time in considering mine.
-Amyzes
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Comments

  • oredithoredith Member
    I like everything you said, and in the spirit of keeping things positive, I will add my own support in specific areas to emphasize what i would like to see.

    special loot within dungeons like halloween and christmas makes it a lot of fun to run dungeons. those were the only times where I did not care about quick looting anything, and willing to spend $$ to get more stamina through the weekly pack, or gems. it made me WANT to play the game.

    Jerry is ok. I think he's only "tired" because he's been more or less a stable gimmick in the last few GG. The other big part is being forced between choosing self development vs. guild points. If there was more variety, Jerry would continue to be a good twist in the standard games. maybe allow Jerry to be something like Bauble, where his interaction with each hero gives a bonus (but hopefully you guys can be more inventive than duplicating exactly what bauble does).

    mix of pve and pvp in a GG is great. I don't even think PVE focus is necessarily a good thing. the key is variety. allow players purely interested in pvp to contribute to their GG, but allow those that prefer PVE to do the same. that means you have to adjust the payout values so that it doesn't greatly favor one side.

    all that aside, it really depends on the devs actually making content improvement a priority. as we found out, they decided that technical function was important enough that they sidelined the content aspect for this GG. I would suggest re-evaluating that priority.
    soon™ - it's the answer to everything
  • ckall056ckall056 Member
    Do something like boom beach - a massive, difficult task, that multiple players have to come together to achieve. This is likely addressed in future "boss battles". I wont even bother with too many suggestions here - the forums and debate group already blew up, so anything I say is likely a repeat. so i'll wait for the dust to settle and get geared up for the "exclusive PVE" games next time around.
    www.youtube.com/DarthCraig
    www.twitter.com/Darth_Craig

    Are all plugs shameless?
  • AmyzesAmyzes Member
    Also, the immediate rewards was great. Good job on that.
  • jaykay14jaykay14 Member
    yes i thought i was going to have to wait a while for the awards. that was nice. Scavenger hunt was great, leader board was awesome (both worked well with the exception of Baloggate). Player disappointment was largely due to overselling and waaaaaay under performing on the amount and type of quests. If the quests came as promised, and were similar to those launched the first day, I don't think you would have had so much negativity. The players just feel they were sold a bill of goods on the later part of the games which did not exist.
  • I enjoyed it when very hard (VH) dungeons were just that. You needed to work it to get through it. It was exclusive and attempted by many but achieved by few.
  • nunyanunya Member
    @TopKnight that was one of my favorite guild games. That one was really fun. :)
    nunya
  • I am extremely frustrated by those guild games, as I came in first in my guild, but received nothing other than a message indicating such. Anything, even an incredibly lame rune, would have made me feel better about the whole thing. I have played the game every day for the last year or so, and mostly, this has been a very positive game, but to have this experience is saddening. I think the developers missed the mark on this one.
  • danacdanac Member
    pmailliwb wrote: »
    I am extremely frustrated by those guild games, as I came in first in my guild, but received nothing other than a message indicating such. Anything, even an incredibly lame rune, would have made me feel better about the whole thing. I have played the game every day for the last year or so, and mostly, this has been a very positive game, but to have this experience is saddening. I think the developers missed the mark on this one.

    check your achievements. You should have a new one.
  • I just checked, and, unfortunately, there is nothing.
  • danacdanac Member
    You were supposed to get an achievement.
    Now I'm glad I backed off going for first.
  • I know. I learned my lesson.
  • ckall056ckall056 Member
    pmailliwb wrote: »
    I just checked, and, unfortunately, there is nothing.

    check your titles - you should have "The Real MVP"
    www.youtube.com/DarthCraig
    www.twitter.com/Darth_Craig

    Are all plugs shameless?
  • Just wanted to chime in, came in first for total guild contributions and got no title or achievement.
  • danacdanac Member
    At least one person in game chat had the real MVP achievement.

    If you don't and came in first, and care, ticket time.
  • If you were first in your guild press change title and you should find "real MVP"
  • BrazyBrazy Member
    The title is only for top 50 guilds.
  • edited June 21
    TopKnight wrote: »
    If you were first in your guild press change title and you should find "real MVP"

    One caveat - if he was in a top 50 guild. The real mvp title went out to the individuals that gained the most tickets in their top 50 guild. Guilds below that have to find some other way to reward their mvps.
    centralcommand
  • jaykay14 wrote: »
    Baloggate
    Balog did something! Hes got a gate!

    We should probably always refer to this GG as baloggate from here on out.

    centralcommand
  • zmwkb0lhmgqh.png
    It came in your mailbox if you were 1st In a "top 50 guild"
    Follow me on Twitch @Auraofsmiles
  • zmwkb0lhmgqh.png
    It came in your mailbox if you were 1st In a "top 50 guild"

    Lawl your guild came in second.

    Scrub. Maybe if you'd pushed another 2.5M points harder they would have won.
  • jaykay14 wrote: »
    Baloggate
    Balog did something! Hes got a gate!

    We should probably always refer to this GG as baloggate from here on out.

    Best comment on forums lol baloggate it is
    Follow me on Twitch @Auraofsmiles
  • zmwkb0lhmgqh.png
    It came in your mailbox if you were 1st In a "top 50 guild"

    Lawl your guild came in second.

    Scrub. Maybe if you'd pushed another 2.5M points harder they would have won.

    Lol
    Guess I should have tried harder.
    Maybe next time
    Follow me on Twitch @Auraofsmiles
  • Perhaps next time in the description of Guild Games, it could be mentioned that only those in the top 50 guilds will benefit from putting any sort of effort into it, so the rest of us can spend our time and effort doing something useful.
  • pmailliwb wrote: »
    Perhaps next time in the description of Guild Games, it could be mentioned that only those in the top 50 guilds will benefit from putting any sort of effort into it, so the rest of us can spend our time and effort doing something useful.

    It did state that only top 50 guild leaders would get the title.
    ---
    The Potato Army (formally The Wire)
  • I actually am not specifically referring to the title; I am stating that for those guilds that did not end up in the top 50, even those members who put in the time and effort to do enough farming to get enough guild tokens to be first in their guild received absolutely nothing. Even if one is not in a top 50 guild, coming in first is not a small feat. As there are a lot more than 50 guilds in this game, it seems that leaving out the majority of them might tend to annoy and alienate a lot of people. Even a tiny reward would probably go a long way.
  • NoArmsNoArms Member
    edited June 22
    Gonna have to agree.My main dissatisfaction was that there were very few (if any) rewards for any players not in a top 50 guild.

    Since there wasn't a regular event running in parallel it's unsurprising that players would want to take part or play through what they could, but in the end it basically boiled down to investing a bunch of time and resources with no reward, be it through an event shop or otherwise.
  • What could make the "Jerry" format better is if each dungeon gave guild points, and all you had to do was choose between materials, tokens, and runes.

    That way you can choose your personal reward, while still helping your guild get points. This would have made even more sense since you guys deliberately took away the event shop.
  • FatCat69FatCat69 Member
    Or make the three levels an E/M/H, giving differing amounts of guild points and progressively better loot.

    That way even the low level participants can give back in their own way, and no one has to feel like they're giving up their own improvement for the good of the team.
  • danacdanac Member
    pmailliwb wrote: »
    I actually am not specifically referring to the title; I am stating that for those guilds that did not end up in the top 50, even those members who put in the time and effort to do enough farming to get enough guild tokens to be first in their guild received absolutely nothing. Even if one is not in a top 50 guild, coming in first is not a small feat. As there are a lot more than 50 guilds in this game, it seems that leaving out the majority of them might tend to annoy and alienate a lot of people. Even a tiny reward would probably go a long way.

    If everyone in a guild did the scavenger hunt then those guilds got a rune and daeris tokens.
    If you're complaining about making the extra effort to come in first in a guild that didn't reach top 50, sorry, I have no sympathy, 98% of the people in the top 50 also got nothing extra.
  • I don't think anyone is looking for sympathy. As the title of this page indicates, this is about "Constructive Feedback". The intention of this game from the standpoint of the developers is to appeal to the largest number of players in order to make the most money, ultimately. If the psychology of what occurred is such that the majority, "98%" as you state, got nothing, then the developers have succeeded in annoying 98% of their customers. Also, you should remember that on the day that the Guild Wars ended, you, too, thought that the first in each guild were to have gotten the "Real MVP" title.

    This is not about sympathy. This is about trying to help the developers make this a better game.

    Let's help them make a better game.
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