Skip attack or pass feature needed

I'm tired of dying from poison, fire, etc because my healer goes last, and my heroes kill everyone before his turn comes up. I often use taunts just to avoid attacking. A non-attack should be an option.
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Comments

  • danacdanac Member
    It's not a good idea.

    I've considered it, but it essentially completely changes the game.
    For one thing, you can just sit in dungeons charging up your heroes every room.

    For another, how would you program it into a defense for PVP?
    if you don't, offense would gain a greater advantage and the system is already stacked in favor of offense.
  • FatCat69FatCat69 Member
    Yeah, just no.
  • ckall056ckall056 Member
    what we need is defense that both "works" and "matters".
    i'm still waiting for someone to send me the calculations for attack and defense interactions, so I can crunch the numbers.
    But yeah, attack out paces defense at least by 2:1 i'd wager.
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  • FatCat69FatCat69 Member
    edited June 24
    The calculations have all been worked out and are in an old thread here.

    Someone even dredged it up recently to ask for clarification for something.

    ETA: Here you go. Go nuts.
    http://forum.dungeonboss.com/discussion/8672/dungeon-boss-damage-calculation-research-results/p1
  • ckall056ckall056 Member
    thanks!
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  • ckall056ckall056 Member
    FatCat69 wrote: »
    The calculations have all been worked out and are in an old thread here.

    Someone even dredged it up recently to ask for clarification for something.

    ETA: Here you go. Go nuts.
    http://forum.dungeonboss.com/discussion/8672/dungeon-boss-damage-calculation-research-results/p1

    Was a good start, but not exactly what I was looking for. It also feels like it may be too dated, but perhaps not.
    I guess I'd have to take a day to see if the proposed numbers hold their values in my own testing.
    Really i just want to see devs give full disclosure so we can see legit numbers and critique.
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