When is the number 13 lucky? When it's added as the new final step in Rune Tuning!

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Comments

  • nunyanunya Member
    I am in the top 100 mostly and I think this is fantastic. Superior runes didn't take skill just perseverance and luck, and anyone who raids enough to stay in the top 100 most of the time has enough honor to buy the superior shards. I am too lazy to run that dungeon repeatedly. :). I think the more the merrier. This way the fights are fairer.
    nunya
  • Evil_SpiritsEvil_Spirits Unconfirmed, Member
    Glory to the level 13 whale :)
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Gamers: This game is so Pay-to-Win! When will they ever just make it easier for us?
    Dungeon Boss: does literally that
    Gamers: Wh-what?? How dare they devalue all the hard work we put into our stuff!

    (Yes, I get that you can now just buy runes, but besides that, it's also easier for F2P players now, too)
    Level: 70
    Favorite hero: Indigo
    Currently: Trying to get as many runes done as possible. Takes a lot of money, man!
  • ckall056ckall056 Member
    DB_Master wrote: »
    Might as well just hand out superior legendary runes to all new players with the completion of each PVE chapter. Selling superior legendary runes in honor shop? Now allowing runes to reach legendary status even easier and even GUARANTEEING legendary status for a gem price?

    What's next? Being able to buy superior legendary runes with stamina?

    Each update seems to make the game easier and easier, and this makes all the effort made by veterans to achieve their current status feel completely devalued.

    In a few months, people will have reaped enough PvP runes so that everyone's PvP defense and attack roster would look the same.

    Being able to purchase a superior legendary rune is just insulting to anyone who had to struggle to climb their way into top 100.

    What's the point of even reaching top 100 these days if some dude raiding all easy matches can get one also?

    IMO, the superior legendary rune from honor shop should be changed to a heroic superior. That way, the boss 100 rune still holds even a tiny little bit of prestige.

    The idea around being toyed with in the short future is a new level of rune - there will be plenty of opportunity for the elite to get their hands on more unobtainable loot - in due time...
    www.youtube.com/DarthCraig
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    Are all plugs shameless?
  • Gamers: This game is so Pay-to-Win! When will they ever just make it easier for us?
    Dungeon Boss: does literally that
    Gamers: Wh-what?? How dare they devalue all the hard work we put into our stuff!

    (Yes, I get that you can now just buy runes, but besides that, it's also easier for F2P players now, too)

    Seems like really only 1 person is upset with this change. lol
  • Skip_HolmesSkip_Holmes Member
    edited June 29
    @Eej Either I'm misunderstanding how this system works now, or else there are some huge logical holes in the change.

    For example, you are now heavily penalized for having "good luck" and crafting a heroic rune right off the bat without any tunes because our tuning bar will only move up in small slivers with each tune attempt. Meanwhile, if you had crafted the rune at uncommon to start and then it didn't improve for your first few tunes, you've suddenly got a much fuller bar to use for bringing it up to legendary since the bar no longer resets.

    In short, you are now much more likely to get a legendary rune in your normal 12 tunes if you roll a crap rune to start, with chances increasing even more if it takes a few tunes before it improves to rare and heroic. Which is a totally asinine penalty in place just because you happened to roll a better rune from the start.
  • shiggity80shiggity80 Member
    edited June 29
    @Eej Either I'm misunderstanding how this system works now, or else there are some huge logical holes in the change.

    For example, you are now heavily penalized for having "good luck" and crafting a heroic rune right off the bat without any tunes because our tuning bar will only move up in small slivers with each tune attempt. Meanwhile, if you had crafted the rune at uncommon to start and then it didn't improve for your first few tunes, you've suddenly got a much fuller bar to use for bringing it up to legendary since the bar no longer resets.

    In short, you are now much more likely to get a legendary rune in your normal 12 tunes if you roll a crap rune to start, with chances increasing even more if it takes a few tunes before it improves to rare and heroic. Which is a totally asinine penalty in place just because you happened to roll a better rune from the start.

    I had the same thought but figured out the issue. For lower rarities the progress bar is only a portion of the next rarity.

    For example, say at common rarity, each failed tune fills the progress bar at about 50%. So two failed tunes and the bar should be full. On the next tune, you will move up to rare and the progress bar goes down to maybe 1/5 of the bar. That 1/5 bar filled is the equivalent of a full bar at common. And a full rare bar is probable the equivalent of 1/8 of heroic bar and so forth.

    I don't know the exact amounts that a full bar of the previous rarity is of the next rarity progress bar. So in the end I don't think we are penalized for getting heroic off the bat.

    Hope that made sense.
  • Thanks @shiggity80. If that's true, that makes much more sense. I didn't see that because I just tried crafting one that started at heroic and 12 tunes later had not improved. So I was pretty annoyed.
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    It was always hard if you had good luck early on. If you got a Rune to 5* before it became heroic or legendary, it was honestly just more gem efficient to stop crafting right then and there and start over, because you could use all your remaining tunes and not even upgrade its rarity at all.
    Level: 70
    Favorite hero: Indigo
    Currently: Trying to get as many runes done as possible. Takes a lot of money, man!
  • Like the previous replier said, I hope there is at least one confirm button....

    I can't try it right now, spent too many gems earlier upgrading runes before this update ;)
  • 2 big thumbs up! I can't tell you how many countless gems I've spent hoping for that final upgrade that never came. Solid update.

    Btw, do more stars still decrease the chance of rune rarity improvement? This was never confirmed but often observed.
  • PardonPardon Member
    edited June 29
    Some comments are the best evidence that sometimes whatever you do some people are always unhappy.
    I find this update fantastic and I will shortly say why.
    1) The reset after rarity improve was very frustrating and I have always find it unfair;
    2) Most people are forgetting that it's not worth with every rune to spend for the 13th improving but...when after tons of tries you find the rune that you always have dreamed of now you have the possibility to make it legendary (I still remember how much I got hungry when I got my first planning with 10% after 15 tries and it stopped to eroic).
    So @eej don't listen to unhappy people and if those people love so much a total gambling system I suggest them to find a casino online
    Post edited by Pardon on
  • Can anyone please state the maximum number of gems required to tune a Superior Legendary Rune using all 13 tunes?

    I used to keep at least 1500 gems in reserve when starting a Superior rune tune, and I don't want to start something I can't finish.

    I like the opportunity to get what I'm trying to get, it'll take the massive disappointment out of the process. This seems a good development, and I have no problem with people spending money to get their best possibly runes, that is after all how the game works already.

    This will create a greater disparity between spenders and free players, but that's OK, we already have that and it's exactly what I expect of a free-to-play pay-to-win game.
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    Barleyman wrote: »
    Can anyone please state the maximum number of gems required to tune a Superior Legendary Rune using all 13 tunes?

    I used to keep at least 1500 gems in reserve when starting a Superior rune tune, and I don't want to start something I can't finish.

    I like the opportunity to get what I'm trying to get, it'll take the massive disappointment out of the process. This seems a good development, and I have no problem with people spending money to get their best possibly runes, that is after all how the game works already.

    This will create a greater disparity between spenders and free players, but that's OK, we already have that and it's exactly what I expect of a free-to-play pay-to-win game.

    Ya know, I'm not really sure how much of a disparity it will really make. Free players can still save up a couple days worth of gems from the tower, along with daily gems from quests and events, and make... well, maybe not Superior, but Legendary Greater runes easily.
    Level: 70
    Favorite hero: Indigo
    Currently: Trying to get as many runes done as possible. Takes a lot of money, man!
  • Saying legendary superior runes were "hard" to get is pretty comical. I suppose if you handed me a dice and said roll a 4 or higher you'd call that difficult content as well?

    This is a GREAT change for the game.

    There is literally NO skill involved in acquiring runes. No talent. No difficulty. The only thing that takes an ounce of skill in this game is bringing the right team to the job in pvp but even that is more a game in memorization. All this does is even the playing field for more players so they actually have a shot at showing that ounce of skill this game demands. Without these runes they aren't even allowed in the arena.

    Top 100 player: Very very happy.

    Turn-based RPGs in general are "low skill", unless there's a real time battle component. Try Clash Royale if you're looking for a high skill game. Most RPGs are grind-fests; I happen to enjoy them. There's basically 0 skill to any Final Fantasy ever created, except FFXII (which is basically an open world single player live action game where you can actually kite enemies, etc.) or I think FFXI and XIV (whatever the online ones are).

    At best in this game, you have your choice between 16 actions in a given turn; attack, 3 special moves x 4 heroes. Usually it's just 8, since you don't start dungeons powered. What kind of skill are you expecting?

    To me, the skill in the game is farming efficiently so as not to over-level relative to your roster strength. That's the game within the game. The rest is to test out your team skills relative to what other players have accomplishd to that point, hence PvP.

    I think it's fun. The characters are goofy, colors are bright, game generally doesn't take itself too seriously. Again, if you're looking for a hyper competitive skill based mobile game, try Clash Royale. There's the RPG leveling mechanics, but it's a real time tower defense where the opponent is going after your towers simultaneous with you going after theirs; your troops fight each other, etc.
  • Barleyman wrote: »
    Can anyone please state the maximum number of gems required to tune a Superior Legendary Rune using all 13 tunes?

    I used to keep at least 1500 gems in reserve when starting a Superior rune tune, and I don't want to start something I can't finish.

    I like the opportunity to get what I'm trying to get, it'll take the massive disappointment out of the process. This seems a good development, and I have no problem with people spending money to get their best possibly runes, that is after all how the game works already.

    This will create a greater disparity between spenders and free players, but that's OK, we already have that and it's exactly what I expect of a free-to-play pay-to-win game.

    2,280 gems max.

    1,140 gems for tunes 1-12 and another 1,140 for the 13th tunes.
  • MalphiusMalphius Member
    Barleyman wrote: »
    Can anyone please state the maximum number of gems required to tune a Superior Legendary Rune using all 13 tunes?

    I used to keep at least 1500 gems in reserve when starting a Superior rune tune, and I don't want to start something I can't finish.

    I like the opportunity to get what I'm trying to get, it'll take the massive disappointment out of the process. This seems a good development, and I have no problem with people spending money to get their best possibly runes, that is after all how the game works already.

    This will create a greater disparity between spenders and free players, but that's OK, we already have that and it's exactly what I expect of a free-to-play pay-to-win game.

    You need approximately 1250 runes to tune a Superior 12 times with the possibility of getting a legendary. Now for the ultra low cost of an additional 1140 you can guarantee that you get a legendary. So, all in all, around 2400 gems guarantees you a Superior Legendary, but does not guarantee you 5* or 4th stat. What a bargain!

    Not . . . .
    malphius
  • Malphius wrote: »
    Barleyman wrote: »
    Can anyone please state the maximum number of gems required to tune a Superior Legendary Rune using all 13 tunes?

    I used to keep at least 1500 gems in reserve when starting a Superior rune tune, and I don't want to start something I can't finish.

    I like the opportunity to get what I'm trying to get, it'll take the massive disappointment out of the process. This seems a good development, and I have no problem with people spending money to get their best possibly runes, that is after all how the game works already.

    This will create a greater disparity between spenders and free players, but that's OK, we already have that and it's exactly what I expect of a free-to-play pay-to-win game.

    You need approximately 1250 runes to tune a Superior 12 times with the possibility of getting a legendary. Now for the ultra low cost of an additional 1140 you can guarantee that you get a legendary. So, all in all, around 2400 gems guarantees you a Superior Legendary, but does not guarantee you 5* or 4th stat. What a bargain!

    Not . . . .

    If you desperately want to max the rune you're working on, 2400 gems is a MUCH better deal than 1140 for a heroic rune to be recycled. Superior runes require SO MANY resources that I'd be happy to spend the gems to ensure a usable rune.

  • nunyanunya Member
    @MonkeyHunter I really wish I could both agree and like your post. That is so true. :)
    nunya
  • BarleymanBarleyman Member
    If you desperately want to max the rune you're working on, 2400 gems is a MUCH better deal than 1140 for a heroic rune to be recycled. Superior runes require SO MANY resources that I'd be happy to spend the gems to ensure a usable rune.


    Thanks MonkeyHunter and all, and that's the point. I'd rather have one guaranteed 'best that I can get' rune than two heroic which will eventually need to be replaced, but I don't want to run out of gems during the process. A reserve of 2300 gems before starting a craft will do it.

    I haven't created that many Superior runes yet, a dozen at most of which one or two made it to 5* legendary and the rest bummed out at heroic, so I'm glad this mechanic has been added to the game before I've sunk too much effort and resources into this sort of crafting.
  • ThundRThundR Member
    13th isn't lucky especially if you are cursed by him...
    yk235mv9ffm6.jpg
    One is never complete...
  • KerosKeros Member
    DB_Master wrote: »
    DB_Master wrote: »
    I can't even imagine how someone like Dane feels having acquired all his runes through trashing hundreds of heroic runes before landing a few legendaries, only to discover now the new generation of players can get similar runes as him for a tiny fraction of the effort/cost.

    That's like asking a straight A student why they're mad that the teacher has made the test significantly easier for others. Veterans struggled to get all the runes we have now, and now the process of acquiring legendaries (which is just one part of the problem) is now much easier. I'm actually not as annoyed by this new tuning regime as I am about the fact that new players can now BUY the Boss 100 rune..

    The only difference is this isn't school. People created a game and want to get paid for it. Wait until you are in the real world working full time and then you'll understand economics a little bit better.
  • So far under the new system I've created three new superior 5* legendary runes and only one required the 13th tune.

    The 13th tune didn't guarantee the best possible bonus stat (I got 5% damage reduction in PvP, not 10%), so eventually even these may get moved or replaced, but it's nice to know that I'm I've got very nearly the best rune I can currently make.
  • Barleyman wrote: »
    So far under the new system I've created three new superior 5* legendary runes and only one required the 13th tune.

    The 13th tune didn't guarantee the best possible bonus stat (I got 5% damage reduction in PvP, not 10%), so eventually even these may get moved or replaced, but it's nice to know that I'm I've got very nearly the best rune I can currently make.

    I made 5 runes the other day and not a single one went legendary before the 13th step...

    I haven't crafted one since. Being unlucky costs far too much in these types of games :( At least they weren't useless like they would have been before.
  • Barleyman wrote: »
    So far under the new system I've created three new superior 5* legendary runes and only one required the 13th tune.

    The 13th tune didn't guarantee the best possible bonus stat (I got 5% damage reduction in PvP, not 10%), so eventually even these may get moved or replaced, but it's nice to know that I'm I've got very nearly the best rune I can currently make.

    I made 5 runes the other day and not a single one went legendary before the 13th step...

    I haven't crafted one since. Being unlucky costs far too much in these types of games :( At least they weren't useless like they would have been before.

    That does seem rather unfortunate. My 4th required the full 13 so I'm batting .500, will have to do a lot more to see it I've been extraordinarily lucky.
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