So I know when they added the ability to check enemy runes without seeing their exact stats, it was to allow players to somewhat prepare while not having a huge advantage in knowing exactly what stats each enemy hero has. However, I believe this is a bit unfair when it comes to special effects on Runes, whether they're simply Damage Vs Caster, or something extreme like Chance of Haste (totally unfair Rune effect btw). Should Rune bonuses appear as Passives when tapping and holding enemy heroes (or your own, for that matter) during battle? That way you still won't be able to see what effects they have when preparing your team, but at least you won't be totally caught off guard once the battle starts. What are your thoughts?
Should Rune Passives Appear On Heroes? 8 votes
Yes, Rune effects should appear when tapping and holding heroes.
No, it should remain ambiguous to keep things fair.
They should be visible even while preparing your raid party.
Favorite hero: Bovus
Favorite element: Nature
Currently: Trying to max out Epics