[MFG PSA] Skill Stat

Skill breakdown

How a hero's skill stat is used and how the skill stat is applied can be confusing as it impacts a large array of abilities and uses different calculations depending on where and how it is being used.

Breaking down how the skill stat impacts abilities into seven distinct categories makes understanding the skill stat easier to understand.

1. Healing - There are two types of heals in Dungeon Boss, Flat Heals and Percentage Heals. Increasing a hero's skill stat will increase the amount of healing that is done.
Example: Adding 250 Skill Points to Bauble will increase his average heal on Furnace from 4800 to 5600 and his crit from 8800 to 10,200.

2. Chance to Resist - Burning an enemy, attempting to inflict disease on an enemy, freezing a target, are all examples of when a defending hero needs to perform a resist roll to ignore this effect. Increasing an hero's skill stat will reduce the change a target will resist the effect.
(Base Resist Chance) * (Attacker Skill / Defender Skill) * (SkillResist Coefficient)
Note 1: The SkillResist Coefficent is on a curve. The greater the skill difference the higher the coefficient.
Note 2: If the enemy Hero has greater skill than the allied hero, the chance to resist is not increased above the baseline roll.


3. Crit Chance - Skill increases a heroes' chance to cause a critical strike. For every 80 points of skill added, a heroes crit chance is increased by 1%.

4. Active Ability Modifiers Allies - (Team Buffs) - Any castable ability which provides a secondary effect to an ally will have that secondary effects quality increased by skill. To calculate the increase in the abilities effectiveness use this equation:
(Ability Baseline Value) * (1 + (X added Skill / 20,000))
Example Abilities: Kai's Call of the Deep, Ember's Fire Mend, King Bramble's Goblin Dance Party

5. Active Ability Modifiers (Enemies) - (Debuffs) - Any castable ability which provides a negative secondary effect to an enemy will have that secondary effects quality increased by skill.
(Ability Baseline Value) * ((Allied Hero Skill / Enemy Hero Skill) * Skill Value Coefficient)
Note 1: The Skill Value Coefficent is on a curve. The greater the skill difference the higher the coefficient.
Note 2: If the enemy Hero has greater skill than the allied hero, the ability's baseline value is applied.
Note 3: Runes with a 4th stat such as Electric Skin, Poison Skin, Burning Skin are included in this category.

Example Abilities: Phenol Thoxian Jelly Shot, Squinch Playing with Fire, Lily Sapping Vines, Kobal Pandemic Swarm

6. Passive Ability Modifiers (Allies) - Any hero who has an ability that states "boosts allies (attribute)" is effected by skill. To calculate the increase in the ability's effectiveness use this equation:
(Ability Baseline Value) * (1 + (X added Skill / 20,000))
Example Abilities: Ferno Air Superiority, Cobressa Viper Gang, Shade Dark Shroud

7. Passive Ability Modifiers (Enemies) - Passive abilities that in someway debuff enemies use a different calculation to determine the skills effectiveness. The Passive Ability increase listed above does not apply to this calculation.
(Ability Baseline Value) * ((Allied Hero Skill / Enemy Hero Skill) * Skill Value Coefficient)
Note 1: The Skill Value Coefficent is on a curve. The greater the skill difference the higher the coefficient.
Note 2: If the enemy Hero has greater skill than the allied hero, the ability's baseline value is applied.
Note 3: Passive ability's starting Baseline are substantially lower than their Active Ability counterparts as they do not gain an increase from leveling.

Example Abilities: Ferno Air Superiority, Kobal Diseased Heart, Shadowblade Plague Spreader

For many players who were already level 70 when the new skill changes were applied there is an additional piece of confusion. Before the skill changes an ability could grant a passive 25% bonus and then after the skill changes the ability would show a 28% bonus. The reason many abilities appeared to get a boost was because the default baseline for the ability is still 25% but as the hero is now level 70, that hero has earned 2000 additional skill points from leveling from 1 to 70.

2000 skill points equals a 10% boost in that ability's effectiveness. 25% Baseline * 10% bonus = 27.5% rounded up equals 28%.

Comments

  • sirolk99sirolk99 Member
    Thanks :)
    Officer - Level 69 - "The Bastion"
    http://bastion-db.boards.net/
  • @JaxBoomstick thanks for this! I know it must have taken a lot of work! But essentially right now out side of Babule due to healing furnace skill still seems pointless. The amount need to see an increase in other abilities is too large!
  • NobodyPiNobodyPi Member
    @JaxBoomstick thanks for this! I know it must have taken a lot of work! But essentially right now out side of Babule due to healing furnace skill still seems pointless. The amount need to see an increase in other abilities is too large!

    It can make Kai's surf's up much more useful and can basically act as damage reduction. I am also considering putting more skill on my Ember (with Tactics runes) to increase the damage output.

    Now I want my skill on power runes back to be honest. Especially on Furnace, where skill affects his crit chance, strength of fire, chance of fire, and his two very good team traits.
  • danacdanac Member
    shouldn't this be sticky?


    or at least mildly adhesive?
  • NobodyPiNobodyPi Member
    Duct tape quality maybe
  • edited July 18
    The forum's skill was higher then jax's. It resisted the sticky debuff.
    centralcommand
  • Can you give us an example of what this means?
    Note 3: Passive ability's starting Baseline are substantially lower than their Active Ability counterparts as they do not gain an increase from leveling.
  • Knightime wrote: »
    Can you give us an example of what this means?
    Note 3: Passive ability's starting Baseline are substantially lower than their Active Ability counterparts as they do not gain an increase from leveling.

    An example of this is Kobal's passive ability Diseased Heart, which causes disease to the enemy team, reduces the enemy's attack power by 25% while Kobal's primary signature ability Pandemic Swarm causes disease as well but reduces the enemy's team attack power by 75%. Signature abilities will always be substantially more powerful than a passive counterpart.

    All hero passive abilities which cause disease will apply a 25% attack power reduction. Kobal's Diseased Heart, Kobal's Plague Spreader, Shadowblade's Plague Spreader, Hopper's Rabid are additional passive abilities where this is true.
  • Knightime wrote: »
    Can you give us an example of what this means?
    Note 3: Passive ability's starting Baseline are substantially lower than their Active Ability counterparts as they do not gain an increase from leveling.

    An example of this is Kobal's passive ability Diseased Heart, which causes disease to the enemy team, reduces the enemy's attack power by 25% while Kobal's primary signature ability Pandemic Swarm causes disease as well but reduces the enemy's team attack power by 75%. Signature abilities will always be substantially more powerful than a passive counterpart.

    All hero passive abilities which cause disease will apply a 25% attack power reduction. Kobal's Diseased Heart, Kobal's Plague Spreader, Shadowblade's Plague Spreader, Hopper's Rabid are additional passive abilities where this is true.

    Is Jerry a doctor? Can we bring him along to diagnose whether the icon floating above our head is a common cold or the black plague? Since apparently despite the fact that disease always looks the same the same guy can pass you two very different debuffs depending on how he chose to infect you.

    Also is it last one wins? If kobal does pandemic swarm then dies, does the powerful disease get replaced by the crappy one? Or is it always the strongest survive?

    Guess this explains why MK is so good at killing through disease. Kobal dying basically just gives him the sniffles.
    centralcommand
  • Yes, the "better" debuff takes precedence.
  • Yes, the "better" debuff takes precedence.
    Ok that's interesting. "Better" is a bit of a loose term though now that Ferno exists. With something that is a straight debuff or buff it's pretty obvious that "better" is the one that takes away more attack. But what about when there are two fernos on the field on opposite sides of the battlefield? It's unlikely they're debuffs are taking away the same amount of attack. But saying the "better" one takes precedence doesn't really tell me enough, better for who? Because each team wants their guys to have the most attack and their enemies to have the least attack.

    Also, how does it work with length of debuff? Lets say Kobal casts pandemic swarm and diseases an enemy. Then next turn he dies, diseasing that enemy again. If the better one takes precedence then does the enemy stay at 75% reduced attack for longer? Or does the game keep track of both and switch to the weaker disease when the first one times out?
    centralcommand
  • NobodyPiNobodyPi Member
    Yes, the "better" debuff takes precedence.
    Ok that's interesting. "Better" is a bit of a loose term though now that Ferno exists. With something that is a straight debuff or buff it's pretty obvious that "better" is the one that takes away more attack. But what about when there are two fernos on the field on opposite sides of the battlefield? It's unlikely they're debuffs are taking away the same amount of attack. But saying the "better" one takes precedence doesn't really tell me enough, better for who? Because each team wants their guys to have the most attack and their enemies to have the least attack.

    Also, how does it work with length of debuff? Lets say Kobal casts pandemic swarm and diseases an enemy. Then next turn he dies, diseasing that enemy again. If the better one takes precedence then does the enemy stay at 75% reduced attack for longer? Or does the game keep track of both and switch to the weaker disease when the first one times out?

    Yeah, we should really get a better display telling us the length of a debuff and it's strength. I don't see why we don't get to know the percentages in battle that we can in character stat sheets.
  • oredithoredith Member
    wow, i didn't realize that Kobal's passive disease is so neutered from the swarm ability. no wonder MK is still a beast after he kills kobal.
    soon™ - it's the answer to everything
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