The Guild Games are now live!
Thursday through Sunday, the Guild Games return! We've been hard at work developing a completely new event from the ground up, and have been talking extensively with our Meta Focus Group to design an event that we're confident you'll enjoy. I don't want to spoil all of the surprises, but I can say that the event will be ALL PvE, have a ticket shop with lots of goodies, and a fun new style of quest that will allow you and your guild to earn extra tickets every day!
The event will begin next Thursday at 3pm CST and will end at 11:59pm CST on Sunday, allowing guilds to change their lineups for the week. PLEASE NOTE: As with last time, whatever guild you are in at the start of the guild games will be the only one you can earn guild points for during the event!
UPDATE 1: Guild Point Clarification
Hey all! There was a bit of confusion during this weekend's Guild Summit regarding how Guild Points will work, so I want to clarify everything here.
All of the quests during the Guild Games will pay out Guild Points and Tickets. The number of Guild Points and Tickets will not always be equal. There are no infinitely-repeatable quests, and the quests will pay out a total of approximately 60,000 Guild Points (per person). Guild Points will also be paid out via the event dungeons, which ARE infinitely-repeatable, but they are meant to be the differentiation between the top guilds who have 50 members completing every quest, not a substitute for the quests or for inactive Guild members. As such, each manual run of an event dungeon will pay out 60 Guild Points, and each Quick Loot (yes, they are quick-lootable) will pay out 6 Guild Points. The event dungeons will also pay out tickets, but the ticket payout will NOT vary between manual runs and Quick Loots. These decisions were made using the commentary we received in from past Guild Games and from discussions with the Meta Focus Group.
I will be posting more updates over the next few days regarding rewards and other parts of the Guild Games.
Minor edit: Quick Loots provide 6 Guild Points, not 10.
Update 2: Quests and Dungeons
Hey everyone! Today I’ve got some information regarding the Guild Game quests!
While the Guild Games will technically last about three and a half days (Thursday at 3pm CST until Sunday at 11:59pm CST to avoid conflicts with weekly guild tournaments), we decided to only have three ‘days’ of quests. This means that we will have a set of quests released at the start of the games, at 3pm CST on Friday, and 3pm CST on Saturday. There will be a few more quests released on Saturday than on Thursday or Friday to account for the extra time on Sunday without rushing players to complete an entirely new days’ worth of quests in 9 hours.
Speaking of quests, we’re doing something new with scavenger hunt quests! They’ve proven to be very popular in the past, but when you have so many people working to figure them out at the same time, they inevitably get solved very quickly, no matter how difficult we make them. To keep things interesting, we’ve decided to have multiple short scavenger hunts as opposed to a single long hunt to spread out the excitement. On Thursday and Friday, we will be releasing a four-step scavenger hunt, and we will be releasing TWO four-step hunts on Saturday. None of these scavenger hunts need to be completed before the others, and they will not expire until the end of the event.
In addition, each day we will be releasing a new event dungeon. As stated before, these dungeons will pay out Guild Points and tickets, and will be infinitely repeatable. We will also be releasing several non-repeatable, non-scavenger hunt quests every day. These quests will have to do with that day’s event dungeon. Both the event dungeons and dungeon-related quests WILL expire at the end of each day (Saturday’s will not expire until the end of the event).
Finally, we have a new style of quest that adds a new mini-game to the Guild Games, daily repeatable quest leaderboards! Each day, there will be a relatively simple quest that can be repeated up to a maximum of 5 times (these repeats are not stackable). Each completion of this quest will pay out ticket and Guild Points for the main Guild Games, but will also count towards a separate leaderboard. At the end of the day, guilds that have at least 50 completions (so 10 members completing all 5 instances of the quest or some other combination adding up to 50 completions) will get an additional amount of tickets. ***These will only be paid out to guild members that completed at least one instance of the repeatable quest***! If you don’t participate at all, you won’t get any rewards, even if every other member of your guild completed all five instances of their quest. The amount of tickets that you will get increases if your guild reaches 100, 150, and 200 completions. There is no additional payout for reaching 250 completions, as we did not want to punish guilds that had a single member who is unable to complete their quests for some reason. Furthermore, these payouts are set regardless of how many other guilds reach the various thresholds and how quickly they are done. The main Guild Games are meant to be competitive, but these leaderboards are meant to simply be you working together with your guild to achieve a common goal. Naturally, the repeatable quests will disappear at the end of each day. On Saturday, there will be two repeatable quests that will both feed into the same leaderboard with doubled requirements and rewards. Of note, while the individual instances of the repeatable quests do pay out Guild Points, the daily leaderboards will not.
Phew, that’s a lot of stuff! I'll be back tomorrow with an outline of the guild rewards. We’re very excited for this weekend and hope you are too!
Update 3: Rewards
As with other aspects of our Guild Game planning, we consulted with the focus group on these rewards.
The runes are Light Planning runes. Damage Reduction, Damage Reduction, Defense, Damage Reduction vs. Casters
If a guild that has already won a Guild Games title wins again, they will get progress towards an achievement that will unlock another, more exclusive Guild Games title! Keep in mind that we plan to run Guild Games with greater frequency moving forward, so this will be an attainable but challenging goal.
You'll be able to see preview images for the Abigail and Hansuke skins in-game tomorrow.
Of additional note, the focus group tells me that you'll want to know that the event dungeons will have a chance to drop jewels and essences. There are also several particularly juicy items in the ticket shop, but I can't spoil *everything*.
Update 4: Guild Games are live!
Yay! We hope you enjoy them!
One minor detail regarding leaderboards: Due to a bug that arose during event development, the individual player contribution leaderboards (the ones that show you how much each player in your guild has contributed to the repeatable quests and Guild Games as a whole) will not be available after their respective events have ended. The leaderboards for the guilds as a whole will still be viewable, but on Friday, the individual contribution leaderboard for today's repeatable quest will not be viewable, and at the end of the games you will not be able to view the player contribution leaderboards. We understand that this is an important feature, particularly for guild leaders, but the fix will require a larger game update and we did not feel that it was worth delaying the Guild Games for this single feature.
Also, here are the previews for Abigail the Furious and Shogun Hansuke Undying!