About the idea of a Guild Game with finite grinding but still limiting the top spots!
As I see it we need a GG structure that works like an increasingly more difficult tower or dungeon, with different required heroes (starting off with those more commonly achieved) and alternating up to hard hero combinations to beat, with increasingly harder to get heroes in order to beat the levels. Like an advanced Donkey Kong!
This will make the GG finite, but without resulting in a tie for 20 guilds..
Maybe we should see like 500 floors/dungeons and the top 50 being the ones separating the top players and therefor also the guilds!
This could be named 'Babels tower" as the infamous tower was not completed due to bad communication. So the guilds managing to play as high as possible figuring out the way to beat each floor and bringing along the most players will win.
This would be seriously entertaining in my book!
It would be something truly spectacular, and skill based!