Sir William rework+epic idea

JustFunPlayJustFunPlay Member
edited October 2017 in Community Creations
I already made one of these for Abigail and I thought: sure, why don’t I make another.
So here is my rework + epic idea for Sir William:

Passives:
The vanguard(1A): allies have a chance to follow up special and epic attacks
Animal tamer(1A): beasts and monsters deal 25% less damage to all allieas and has a chance to revenge any attack done by them on allies
Iron will(2A): cannot be killed while above 50% hp and gains massively increased defence(150%) when below 50%
Your bad(2A): heal for 5% of missing hp whenever you revenge an attack or an ally follows you up

Abilities:
Add-up(replaces smack down): give your team a buff that causes the next basic attack to deal bonus, non-elemental damage. Then attack the targeted enemy, debuffing them to take more damage from empowered attacks(bonus increases with each hit), debuff lasts 2 turns. 4 turn cooldown

Epic:
Spade blade: buff allied defence by 50%(100% for water), then attack the enemy for 2x damage and provoke them.
Buffs attack, skill and health

Tell me what you think!
Post edited by JustFunPlay on
Trying to get back to playing the game after a few months...

Comments

  • In general, good change! (Iron will is a great idea!)
    However, I have a few minor comments:
    1. 15% DR is not always better than extra DEF.
    2. The epic attack just has too many parts so it is not easily understood.
    3. Does animal tamer affect just William or the whole team (I think it should be the whole team for the DR)
    4. Lastly, it's not enough. I say this for a lot of ideas for reworks, but I can't see William being used even with these buffs. Iron Will and Animal Tamer are good, and the rest seem ok, but not very important.
  • Updated for simplicity in epic and added some things in the passives part.
    My rework+epic idea for Sifu will come out soon(hopefully)
    Trying to get back to playing the game after a few months...
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