If Newer Heroes Were Designed Like Older Heroes

JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
I'm not trying to make any sort of point here, this is just for fun. But what if newer heroes were like older heroes? What if Solaris, Marrow, Hopper, Shade and some others were actually the first heroes to come out?

Marrow
Passives:
- Magical
- Shock Immune
- Shocking Grasp (Shock on Crits)
- Monster Scout I and II
Abilities:
- Bite: Basic attack
- Lure: Would deal damage and Shock the target, nothing else. Cooldown of 6 turns.
- Light Nova: Would deal extremely low damage with a chance to Shock all enemies, nothing else. Cooldown of 7 turns.
- Invigorate: Would give an ally 3 energy, nothing else. Cooldown of 7 turns.

Solaris
Passives:
- Flying
- Magical
- Mythical Beast: Would give all Beast allies 20% Hp and 15% Atk.
- From The Ashes I and II: Would revive after 3 turns, but only once per dungeon. Wouldn't revive Beast allies.
Abilities:
- Pinion Blast: Basic attack
- Fire Bird: Would deal damage to one target with a chance to Burn, and heal all allies. Cooldown of 6 turns.
- Phoenix Rising: Heal and Cleanse 1 debuff from all allies, no Phoenix Feather added. Cooldown of 8 turns.
- Fire and Flames: Would be a regular ability, could only target enemies. Deals damage with a chance to Burn. Cooldown of 9 turns.

Hopper
Passives:
- Fast
- Hoppy Ending: Wouldn't remove corpses, just heal Hopper after every kill she gets.
- Plague Spreader (Disease on Crits)
Abilities:
- Bite: Basic attack
- Just a Taste: Deal low damage to all enemies. That's it. Cooldown of 6 turns.
- Eat and Run: Attack an enemy once, dealing damage. Adds Evading. Cooldown of 6 turns.
- Soul Devour: Steal 1 buff from an enemy, dealing low damage. Cooldown of 6 turns.

Furnace
Passives:
- Impervious instead of Construct
- Could be healed normally, I guess? Which would sort of be a buff?
- Armored
- Legacy of Flame: 15% bonus HP and DEF to Fire allies.
Abilities:
- Feel the Burn: Basic attack, hits 1 enemy only, very low chance to Burn.
- Under Pressure: Would be a regular ability. Deal decent damage to one target. Cooldown of 3.
- Stoke the Boiler: Apply Taunt, grants Fired Up! to self, only. Cooldown of 6.
- Combustion: Deals damage, lowers target's energy by 2. Cooldown of 7.

Shade
Passives:
- Magical
- Fast
Abilities:
- Wand: Basic attack
- Haunted Past: Deal very low damage to a target, apply Haunted to just them. Cooldown of 6.
- Spirit Link: Would probably be an attack instead. Would just deal Spirit damage to a target, maybe steal 1 buff or something. Cooldown of 5.
- Possession: Wouldn't exist at all. Would be a totally different ability. No idea what. Probably just a weak AoE Magic attack or something.

Grog-Gnog
Passives:
- Magical
- Two Heads Are Better Than One
- Freeze Immune
Abilities:
- Rampage: Basic attack, hits another random enemy for 50% damage.
- Strike: Deals good damage to 1 target, low splash damage to all others. Slows and Chills all enemies. Cooldown of 8.
- Snow Day: Deals very low damage to all enemies. Buffs team Defense. Cooldown of 6.
- Frost Breath: Deals decent damage to one target, plus Freezes. Cooldown of 5.

Ferno (Would probably be a Fire hero, too)
Passives:
- Flying
- Aerial Superiority: Flying allies gain +15% ATK.
- Grill Master (Burn on Crits)
Abilities:
- Blast (or whatever it's called): Basic attack
- Wildfire Breath: Deal decent damage to one target and Burn. Cooldown of 5.
- Dive-Bomb: Deal damage to a target, rallies Flying allies to attack a random enemy. Cooldown of 7.
- Choking Smoke: Deal low damage to all enemies, lowering Atk. Cooldown of 7.

Kozar
Passives:
- Slow
- Purger: Purge buffs on Crits.
- Goblin Alliance: Boost Goblin and Ogre health by 15%.
Abilities:
- Swing: Basic attack
- Home Run: Deal high damage to the target, lowering Def. Low splash damage to all enemies and allies. Cooldown of 8.
- Pummel: Three attacks on an target. That's it. Would actually probably just be replaced by Skull Cracker. Cooldown of 4.
- Suppression: Deal decent damage to a target, lower energy by 1. Could also just be replaced by Bull Rush. Cooldown of 6.

Hansuke
Passives:
- Armored
- Lifeless
- Perfect Swing
- Honor Guard: Buff DEF for all allies 15%.
Abilities:
- Swing: Basic attack
- Vigilance: Buff team Defense, add chance to Retaliate to self for 3 turns. Cooldown of 7.
- Exposed Weakness: Deal damage and remove Taunts (This one's actually already pretty fitting). Cooldown of 6.
- Wind of Consequence: Deal damage, heal lowest health ally a bit (Again, pretty fitting already). Cooldown of 6.

Pre-Hansuke, the heroes get more and more... fair? I guess? Less complicated might be a better term.

What do you think? Any heroes that you want added to the list? Do they seem balanced and lousy enough, like older heroes? Or did I do too much?
Level: 70
Favorite hero: Bovus
Favorite element: Nature
Currently: Trying to max out Epics

Comments

  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    I think the saddest part is, looking over these, they're still better than a LOT of the older heroes.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • Hansuke is pretty much an old hero, same with Furnace but Furnace is unique
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    NobodyPi wrote: »
    Hansuke is pretty much an old hero, same with Furnace but Furnace is unique

    Hansuke was probably the last new hero to feel like an old hero. But even then he had some crazy passives and the ability to self-revive as many times as he could die to enemy attacks. Furnace definitely isn't an old hero, though. No old hero would have something as ridiculous as Abs of Steel, Dwarven Forged Team, and Legacy of Flame at the same time. Even if they were Legendary. That's just my take on it, though.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • I remember when furnace came out...
    Awesome Farfella guy up there was created by jackhallow666^!!!
    Also, go gorgons!
  • Which shows they desperately need money. They will keep bringing those overpowered heroes probably with anti skill to previous ones and eventually nerf them all or buff old useless heroes. While all this progress they will make their money ;)
  • Lol the new (now old) heroes look sad hahahahahaha
    IGN: MatadorGKilla
    Level 60 (might forget to update)
    Scrub in Synergetic.
    All hail Lord Zomm!
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    A few more!

    Lilly Blossom
    Passives:
    - Magical
    - Venom Master (Poison on Crits)
    - Pleasant Scent (Chance to Lower ATK of attackers)
    - Oxidized Sap (Would deal 1.25x damage to Armored instead of 2x)
    Abilities:
    - Wand: Basic attack
    - Sapping Vines: Creates vines that deal damage once, and heal allies for a small % of damage dealt. Vines go away instantly. Cooldown of 7.
    - Pollen Cloud: Deals no damage, just grants a single ally Def+ and Evading. Cooldown of 6.
    - One With Nature: Grants all allies Vampiric for 2 turns. No damage reflect, no changing heroes to Plants. Cooldown of 6.

    Kai Makani
    Passives: (Not Fast!)
    - Grass Skirt of Resistance
    - Silence Immune
    Abilities:
    - Swing: Basic attack
    - Surf's Up: Deal decent damage to all enemies. That's it. Cooldown of 6.
    - Call of the Deep: Give one ally Def+ and Pumped. Cooldown of 5.
    - Back Splash: Deal damage to the target and one random enemy with a chance to Chill. Cooldown of 6.

    Daeris
    Passives:
    - Leech Master
    - Magical
    Abilities:
    - Shoot: Basic attack
    - Purple Rain of Sorrows: Deal good damage to all enemies. That's it. Cooldown of 8.
    - Debilitating Shot: Deal good damage to a target and chance to Disease. Cooldown of 6.
    - Vampiric Arrow Barrage: Deal low damage to all enemies, and a way lower damage>health ratio than it is now. Cooldown of 8.

    Ember
    Passives: (Also not Fast!)
    - PWN Undead
    - Fire Heart (Increased HP for Fire allies)
    Abilities: (None of these would be able to be targeted on enemies)
    - Fire Mend: Heal a single ally and buff their Atk. Cooldown of 6.
    - Cauterize: Heal a single ally and add Burning Skin. Cooldown of 6.
    - Perpetual Flame: Add Regeneration to all allies. Cooldown of 8.

    Astrid
    Passives:
    - Armored
    - Demon Hunter: 2x damage to Demon enemies.
    - Cloth Guardian: Buff Caster and Healer DEF by 25%.
    Abilities:
    - Swing: Basic attack
    - Boomerang Shield: Deal damage to all enemies, low chance to Daze. Cooldown of 7.
    - Embarrassing Jab: Taunt: As an older hero, where Provoke didn't exist, she would probably just have a Taunt.
    - Embarrassing Jab/Derision: Deal good damage to a single target, transfer 1 debuff over to them. Cooldown of 6.

    Malice
    Passives:
    - Armored
    - Lethal Lust: Boost Demon Crit by 5%.
    - Demonic Pride Team: Demons start dungeons with 2 extra energy.
    - Purger: Purge buffs on Crits.
    Abilities:
    - Swing: Basic attack
    - Theft of Grace: Deal decent damage to one target, purge 2 buffs. Cooldown of 7.
    - Purging of Sins: Deal decent damage to one target, cleanse 1 debuff from each ally. Cooldown of 7.
    - Envious Blade: Deal damage 3 times to a target. That's it. Cooldown of 6.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • @JackHallow666 I think Malice is bad enough, and she's an old hero lol. But you just made her worse :blush:
    IGN: MatadorGKilla
    Level 60 (might forget to update)
    Scrub in Synergetic.
    All hail Lord Zomm!
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    @JackHallow666 I think Malice is bad enough, and she's an old hero lol. But you just made her worse :blush:

    Malice is AMAZING! What are you talking about!? She has massive damage and with her on a demon team, you basically have endless abilities. The only reason the Demons aren’t that good is because they lack bulk and a Healer, two things that are almost essential in PvP. In PvE they absolutely wreck face though.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • @JackHallow666 I think Malice is bad enough, and she's an old hero lol. But you just made her worse :blush:

    Malice is AMAZING! What are you talking about!? She has massive damage and with her on a demon team, you basically have endless abilities. The only reason the Demons aren’t that good is because they lack bulk and a Healer, two things that are almost essential in PvP. In PvE they absolutely wreck face though.

    I base my opinions on heroes by how good they are in PvP.
    A lot of teams and heroes are good in PvE, like Goblins.
    IGN: MatadorGKilla
    Level 60 (might forget to update)
    Scrub in Synergetic.
    All hail Lord Zomm!
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