Gems

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Comments

  • Just another example of something that hurts the players and not a single player agrees with that somehow is probably linked to their idea that we will spend more money on this game that I'm getting closer and closer to quitting.
    MAKE DB FUN AGAIN You have failed to make DB fun again now I won't spend another dime on this game
  • If DB needs more revenue to match up its expenditures, I have a better proposal without pissing off its dedicated players. It is to advertise and promote DB on Playstore and iTunes homepage so that many new people daily finds out this game and grows interests of playing it. The great games like Clash of Clans, Clash Royale, 8 ball pool, Pokémon Go etc couldn't be famous and popular without advertising and promoting them. I think DB got a lacking on that spot. So try to correct your root error that's limiting your revenue from other Android games without trying to kick on the **** of your long dedicated players nerfing their rewards. Remind a fact that the existing players are souls of this game. Try not to kill them but to favor them.
  • JackHallow666JackHallow666 Member, Dungeon Boss Guru, Volunteer Moderator
    If DB needs more revenue to match up its expenditures, I have a better proposal without pissing off its dedicated players. It is to advertise and promote DB on Playstore and iTunes homepage so that many new people daily finds out this game and grows interests of playing it. The great games like Clash of Clans, Clash Royale, 8 ball pool, Pokémon Go etc couldn't be famous and popular without advertising and promoting them. I think DB got a lacking on that spot. So try to correct your root error that's limiting your revenue from other Android games without trying to kick on the **** of your long dedicated players nerfing their rewards. Remind a fact that the existing players are souls of this game. Try not to kill them but to favor them.

    ^ This. Instead of wringing our the players you already have, get new players who are willing to spend money. Advertise. Sure, it costs to advertise, but you gotta spend money to make money, right?

    Whatever happened to those cute little animated shorts you guys made? I'm sure if you made a couple more of those and advertised them, you'd get a lot of new players.
    Level: 70
    Favorite hero: Bovus
    Favorite element: Nature
    Currently: Trying to max out Epics
  • Exactly what I thought you told here, Jack. The DB needs to be promoted and advertised on the playstore and iTunes. I find too many crap games are now advertising and promoting themselves on Playstore and iTunes. I'm not seeing anything like that from DB. The short animations DB created before were amazing. They need to create more new ones so they could promote the game with those. People would grow interests of playing this game just like me did 2 years ago watching a few cute animations from DB that drove me crazy to play this game. You need to have some good marketing strategies to implement this.
  • I hope they do the same thing with the Tower of Pwnage. Would be great to get a million gold a day instead of 300 gems.
    Just to know, are you joking or are you serious?



  • Pardon wrote: »
    I hope they do the same thing with the Tower of Pwnage. Would be great to get a million gold a day instead of 300 gems.
    Just to know, are you joking or are you serious?

    It was sarcasm. But if DB thinks that gold and gems are basically equivalent, how about giving us the ability to trade in our gold for gems in the same ratio that @joel used in his calculation above?
  • Ok @Foozle, the question was as one can never know ;-) Anyway let's find a way to make our voice louder.
    They are taking really wrong decisions and we should find a way to make them understand.
  • It is possible that those who have been in the game for long are no longer as valuable as those who are new to the game and have no inkling about how things were days/weeks/months ago. So, the new players are easily caught into spending while the older players (who have also spent quite enough) have little incentive to continue spending.

    Also, it is likely that the voice of the few in the forum bear little weight compared to those who do not bother with the forum and are spending blindly in game. It may even be suggested that the forum is merely a place to highlight bugs and vent.

    Such reasons give support for developments that we have seen.

    I hope it isn't the case though and that the developers aren't as money-minded as they have portrayed themselves to be as of late. Some introductions are understandable but some changes incomprehensible. People are not even discussing about how to make end-gaming more interesting or fun anymore but about how to avoid the stones that are being thrown at them and the holes in the road that appear from nowhere.
  • You are failing to see the big picture, the gold decrease from gold island, the reduction of gems via quests, the attempt to make gems harder to achieve via a harder tower, the rework of the daily gem deal as well as the other gem deals to require more $ per gem is all systemic from the same issue.

    Big Fish Games has lost money this year and has mandated its various games to increase revenue, gold should be more worried about DB be supported from here on out. The next step is generally cutting of costs via reduction of the work force, anyone heard from EEJ in the last two months since the summits were canned? You notice the reuse of PvP seasons and the limited new content. There is more going on here then just a move to increase revenue, this generally is the first step to a stagnation of the game.

    I agree with your view and I understand exactly where alla this "changes" are leading the game...but the point is that revenues won't be more, but I can bet that they will be less.
    If you are in need of cash you should find some interesting offers to push players who generally did not spend money to do it or to push money spenders to spend a little bit more. The "changes" they made goes in the opposite direction as it will reduce the players base of payers.
    Unless we are in presence of the "Giffen goods" nobody has ever seen increasing sales if you raise prices, especially if beyond reasonability.


  • RocksorRocksor Member
    edited November 8
    You are failing to see the big picture, the gold decrease from gold island, the reduction of gems via quests, the attempt to make gems harder to achieve via a harder tower, the rework of the daily gem deal as well as the other gem deals to require more $ per gem is all systemic from the same issue.

    Big Fish Games has lost money this year and has mandated its various games to increase revenue, gold should be more worried about DB be supported from here on out. The next step is generally cutting of costs via reduction of the work force, anyone heard from EEJ in the last two months since the summits were canned? You notice the reuse of PvP seasons and the limited new content. There is more going on here then just a move to increase revenue, this generally is the first step to a stagnation of the game.


    Well, Big Fish did have less money this year as you stated. It looks like there is even less money from the causal to moderate spenders overall in Big Fish games.

    https://globenewswire.com/news-release/2017/07/26/1063079/0/en/Churchill-Downs-Incorporated-Reports-2017-Second-Quarter-Results.html
  • I agree that their methods of increasing revenue is flawed, that a rotational sale of reasonable priced skins in conjunction with the previous deals that have been discontinued would produce a better long term revenue return. I am more concerned that they are making a genuine effort to increase short term revenue with complete disregard of the long term effects. A sign that if they do not show a significant increase in profits that the long term may be irrelevant
  • MonkeynutsMonkeynuts Member
    edited November 9
    Rocksor wrote: »

    Well, Big Fish did have less money this year as you stated. It looks like there is even less money from the causal to moderate spenders overall in Big Fish games.

    https://globenewswire.com/news-release/2017/07/26/1063079/0/en/Churchill-Downs-Incorporated-Reports-2017-Second-Quarter-Results.html

    First, I had no idea that Churchill Downs owned Big Fish. Weird.

    Secondly, yes, while their first half revenues were lower than same period last year, their earnings were actually UP around $12M for the same time period. So unless they tanked hard in the last four months, it's a pretty poor excuse to abuse the customer base.


    EDIT - I guess my thinking is flawed in that I looked at them as a whole. It's possible (probable) that the earnings are coming from their casino games, and DB is lagging behind.
  • niclow92niclow92 Member
    edited November 9
    Aw man. Thanks for the other side of the story. I hope DB does not become one of those games which do not have continual development =\
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