In celebration of Zurk's new skin (which I really like, especially how it changes his Background to say "He learned to make his own hats from a Dwarven King's Pet.") and me being the biggest fan of the Goblins (as usual), I'd like to rethink about some of the Goblin upgrade ideas I proposed a little while ago, and think about an Epic for Zurk. So let's get to it!
Cruel King Bramble
Once again, CKB isn't a super "Legendary" character so I'm trying to make him seem more Legendary.
Power Party- Goblin allies cannot be purged or stolen of buffs. Other allies can only be purged or stolen of 1 buff at a time.
Attack Harder!- Allies can now CRIT even if elementally disadvantaged. Goblins also cannot be negated of CRIT.
Goblin Dance Party- Reduced cooldown from 7 to 5.
Overlord's Blitz- Reduces target's ATK on each hit. Also reduces DEF on CRIT.
Gimme Gimme- Adds +DEF to Goblin allies.
I still feel bad for Squinch. I think he's pretty useful, but no one thinks so. Hopefully I'll solve that!
Tribal Fervor II- Increase ATK + DEF by 20% for all Goblin allies.
Reckless Rally- Goblins deal 10% more damage and take 10% less damage for each buff they have
Steel Hunter- Boosted damage vs. Warriors and Tanks. (replaces Warrior Hunter)
Royal Rumble- When on a team with Cruel King Bramble, Squinch has a chance to follow up an allied Goblin attack.
Grill Champion- Burn and give all Goblin allies 1.5x bonus vs Burning targets (Pyromaniac) on CRIT. Boosted damage vs Burning enemies (x1.5). (Replaces Royal Crit Fire)
Burning Chop- Guaranteed CRIT vs Burning enemies + Chance to spread Burn
Cheap Shot- Purges all buffs.
You're still wrong if you say Zurk is useless in a Goblin team.
Tribal Riot- Goblin allies start the dungeon with Haste.
Cloth Hunter- Boosted damage vs Casters and Healers. (replaces Caster Hunter)
Critical Exhaustion II- Exhausts target on any CRIT, lowers energy by 2.
Dragon Punch- Boosted CRIT chance.
Rampage- Attacks 1 additional enemy + chance to Wound on CRIT.
Crush the Nerds- x2 damage vs Healers as well.
Face Shredda (imagine a big, extremely spiky Goblinesque sword)
Effect: 30% chance to do a Critical attack for 1.25x damage and buff Goblin ATK. If it kills, all Goblins attack a random enemy. (Also does that super sweet uppercut animation like on Dragon Punch or Laijutsu Strike)
Holda (The Hilt of the blade, which looks like a handle attached to a hand that holds to blade)
Big Sharpy (The extremely spiky and long blade)
Spirit Resist- Also applied to all allied Goblins.
Spiritual Ward- Allies are Immune to debuffs from Spirit enemies and Spirit Attacks.
Mend- CRIT Heals will also Cleanse 1 debuff all allies.
Stout Team- x2 for Nature allies OR Goblin allies (So no x4 for Nature Goblins though).
Haste Ally- Also Hastes Nubnub, along with targeted Ally.
Suprise! These are just two little changes that will make Kozar much better for Goblin teams.
Keeping Pace- If allied with 1 Goblin, start each room Taunting for 3 turns. If allied with 2 Goblins, also gain +DEF each room. If allied with 3 Goblins, Kozar becomes fast for 1 turn at the start of each room.
Goblin Guardian- When on a team with Cruel King Bramble, Kozar will defend any allied Goblin from a death blow.
well, that's it
lemme know what you guys think!
Favorite Hero: Cruel King Bramble
I will literally scream if the Goblin team gets a cool new change.