Hey everyone!
We've been getting various questions about the upcoming guild event. Here are a few details for clarification:
- The guild leaderboards will be threshold based (not competitive), but there will be a competitive leaderboard for individuals across all guilds.
- You will be able to freely join and leave guilds throughout the event, but will only receive rewards for the guild you are in when the event ends.
- The event dungeons will require Courage, not Stamina to run.
- The event dungeons will get more difficult every time you beat them, and any heroes that are KO'd at the end of a dungeon run will not be usable again until the next day at 3pm CST, unless you do a roster refresh. As the dungeon gets harder, the amount of Guild Points paid out will increase.
- If you do a roster refresh, the dungeon's difficulty will be reset, as will the Guild Point bonuses.
- At 3pm CST each day, the previous day's dungeon will disappear, your roster will be refreshed, and a new event dungeon will become available.
- The event will end at 3pm on Monday, February 19th to allow guilds a full day to run the last dungeon and get their scores as high as possible.
- If your team is KO'd in the middle of a dungeon, you will get Guild Points relative to your progress in the dungeon. When you re-enter the dungeon, you will start back at the first room, but the difficulty will not be reset. Only a roster refresh or the opening of a new event dungeon will reset the difficulty.
- The amount of courage required to run the event dungeons will remain consistent, even as difficulty increases.
- This event does not include a new hero release.
- Details are subject to change before the start of the event, with the exception of the threshold guild leaderboards, which we can promise with certainty.

Joel | Community Manager | Boss Fight Entertainment
www.bossfightentertainment.com
4
Comments
Will it "snapshot" our roster when we begin, or can we move our best runes from hero group to hero group if we want?
No snapshot. If you want to move around runes, you're more than welcome to do so.
Roster refresh price is still being determined. There will not be any guild point boost purchases during this event.
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No. But if you use a revive potion or ability on a dead hero before the end of the dungeon, they will remain available, so long as they are alive when you complete the dungeon.
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- How do we get more courage, must we purchase it?
- How are Zomminions handled at the end of a dungeon - if they end the dungeon alive, are we still able to use the hero a Zomminion replaced in our next dungeon run?
There is no cap.
-Yes
-They will not be considered 'alive' for the next dungeon
HP is not regained, but energy is reset.
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No new hero per Joel's post above.
But a new epic would be cool!
Potatoccino Guild - Lvl 70
DB Forum: Recent Discussions - http://forum.dungeonboss.com/discussions
Nothing has been finalized either way at this point.
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Yes
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Also, I love the fact that zomminions are not counted as the hero being 'alive', and thus are not available in the next dungeon run. I feel as though that would make the game way too easy.
One question: How do we obtain this "courage"?
Jack Daniels or several good sources in Scotland are known to generate the liquid variety !
I heard Julius is getting his:
Please tell me there is a finite limit on the amount of courage one can purchase. Nothing like a spend $4.99 for 50 courage unlimited purchase please. This event is sounding like the most exciting Dungeon Boss event in the past year and any unlimited Courage purchase would destroy something magical.
Considering the rewards are tiered, how would it destroy it?
Yes the individual leaderboard will be mostly pay to win.. but they seem to always be and that only affects an incredibly small group of people. Someone with a good roster will still have a huge advantage over someone without one towards this regard.
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The only thing the unlimited courage purchases affect will be the individual leaderboards within a guild. Unless you're dying for that achievement/title, it will not in any way affect you.
It's imperative they compete against themselves under fair conditions! Obviously no other guild would be silly enough to push far past the tier threshold for no reward, but now Potato Capped can't fairly rank their own players' skill against each other and thus the event is a COMPLETE DISASTER.
Pack it up folks. It was nice while it lasted.
That's completely inaccurate. Introducing an event based on one's ability to strategize is very exciting and engaging. Spending time coming up with the best combination of heroes and runes and pushing yourself to see how high of dungeon you can reach and then to be rewarded for your hard work is something special.
Instead we now have run the dungeon. If you die a lot, spend $ and do it again. Do this 1000 times and you are the best. Yeah, that's not exactly engaging and challenging.
No this won't impact my rewards, but since end gamers don't really need any more Corrupted hearts and other repetitive rewards ... it's more about enjoying the game. And Pay to Win events are NOT enjoyable.
Outside of the individual leaderboard isn't this really just a pay to keep having fun if you want event? You aren't really winning anything. You're perfectly capable to setup an inter-guild competition to see who can push the furthest in the dungeon before resetting their roster and then you're accomplishing exactly what you are claiming to want.
See, I really hate the Tower of Pwnage type deal where you have to worry about your hero being KOed. I would find it much less stressful if you just had to choose a different team of 4 every round regardless.
Stressing out about my heroes getting KOed just makes me not want to participate in the event at all.
It went from "the entire guild has a finite number of chances to reach max rewards, so use them wisely and collaborate to make the most of each" to "use what runs you get and some people can spend to make up the difference".
There's no risk to bringing the wrong team or failing, neither on an individual level or a guild level. That's what takes the fun out. I'd much rather have a difficult event with limited retries where it's possible that NO GUILD gets the top threshold. Threshold events are fun, and I'm still excited about this new format... but it could be so much more interesting and intriguing if there was risk.