All the problems with the new crown changes
1) doing crowns now takes 10-20 minutes a day, while old crowns took 3 minutes. It doesn’t help that a majority of your player base is adults with full time jobs , who may not have the time to sit down and do these crown missions .
2) no wiggle room - with the old crowns if you didn’t want to do a quest like say craft a red rune , you didn’t have to because there were 17 quests to choose from, leaving you to do the ones you want. With the new system , you are forced to do which ever ones show up, because there’s only 10 quests . Speaking of this ...
3) run 20 challenge dungeons . First of all , this quest requires 100 stamina , which you cannot achieve without purchasing from the pwn aether or general shop. Next , if you quickloot it takes 20 keys , which may I remind you is the amount of keys VIPs get a day so you basically just removed a perk, making vip even more useless. Finally , the quest is too specific . Even if you could change it to run 20 dungeons , it would be better (even though run 10 or even 5 dungeons would be better) . I’ve always thought of daily quests to be something you don’t have to do out of your way to do but this quest is all but that .
4) the new set up destroys slow leveling . All quests grant 25 xp if I’m correct , and the run 20 challenge mode dungeons will get you 200 xp because challenge mode gives 10xp per dungeon. Not only are you losing the main player base of adults , your going to lose slow levelers which are arguably one of the most dedicated types players .
And to wrap this up, while the devs are making some great changes as of late , these changes do not help. I urge you to change this ASAP, or the game will continue to tumble down hill.
Edit (2:03 EST) - my guildies and I all seem to have come to the conclusion that the easiest fix is to give us say 20 daily quests and we pick the ones we want , this way it’s more fun and less robotitic . Once these changes have been implemented for a week, I’m sure all players will have a routine to knock the quests out as quick as possible . For example , upgrade a lesser rune once, salvage , quick loot evo Island , play the 0 stam gold island , run one tower floor, do the 4 pvp and then quick loot the twenty. If quests are randomized , it removes this robotic system most players have , which seems like a good idea to add longevity to the game . Also, the xp should be toned down or eliminated all together from the quests to keep slow levelers happy.
Edit (2:08 EST) - I forgot to mention, but how do you think the lower levels can possibly do the run 20 challenge mode dungeons quest ? Stamina is limited for them, and I’m sure they don’t want to spend all their stamina on a guild quest , so they might not be in a good posistion to join a guild until they have a reliable stamina pool. Even for level 70s like me , I don’t want to spend my 100 stam from the pwn shop just to fufill this quest .