I'm sure it's been mentioned 100 times before, but why can't we have an endless tower / survival mode?
- provides some (any) end game content and rewards those with good rosters
- players motivated to invest in all heros on roster (DB wins with more resources spent, more high end runes crafted)
- the community can stop wondering about PvE Boss Mode level 12.3 and beyond
- development time? maintaining existing defense random hero sets, but implement a slight increase each level (as per a recent event)
- the resourcing requirements of someone at HQ having to sacrifice their time mulling over mind blowing Guild Games rewards to invest some time in developing a sliding scale rewards table
- said rewards may be too generous (gems, mats, stamina, quality runes) or too irrelevant (evos, gold, potions, entry level runes)
The Potato Army