Canuut and Balbo
Appearence: A water goblin (Canuut) with a beat-up aviator helmet holding a canonball, standing behind a cannon with another water goblin (Balbo) inside. Balbo has a white and blue crash helmet with chipped paint.
In-Game Desc: These two hardy canoneers are either the stupidest or bravest of their tribe.
Artillary: critical hits from this hero do 25% more damage than normal, but they only take 50% healing (because a large amount of the hero is a machine)
Fearless: Immune to fear, and gains +5% attack every time fear would affect them
Fearless II: +5% attack --> +10% attack
Dynamic Duo: 15% chance to add an extra basic attack.
Thick-Headed Canuub and Balbo have an extra 15% chance to resist debuffs. Every time they get aflicted with a debuff they get a +5% chance to resist debuffs, stacking up to 95%.
Fearless III +10% attack --> +15% attack
Dynamic Duo II 15% chance --> 25% chance
Cannonball Basic ranged phsical bludgeoing attack.
Double Shot Canuut and Balbo both blindly launch themselves at two different enemies, dealing splash damage to all other enemies with a 100% chance to daze the enemies targeted.
Balbo Shot Balbo launches himself at an enemy, dealing damage and having a 50% chance to daze.
Ball Barage Canuut shoots a barage of cannonballs at the enemies, dealing damage and having a 10% chance to daze.
"them" applies to Canuut and Balbo as one single hero, as opposed to "he" or "she". Even though the hero Canuut and Balbo has two entities, they are treated as a single hero, which they would be mechanicly in-game.