This last Saturday , we convened the 4th guild summit where topics are discussed between myself and various guilds' leaders and stakeholders.
A summary of each summit (going forward, and post-dated older ones as possible) will be posted by the Monday after.
For this current summary, I'm still going through the entire log (about 100 pages) to summarize each topic with the key points and expected actions.
This additional information will be added by end of day TUE March 14th (tomorrow).
Summit attendees, please feel free to share your thoughts, observations, and impressions.
Daily Quest Changes - what happened, key takeaways like effort to do crown quests needs to be parity
Matchmaking - specifically since THU March 9th had changes to better "load-balance" frequency of being attacked regardless of recent activity
Upcoming PvP Seasons systemic changes - around re-introducing E/M/H choices, no "free for all" League matchmaking, etc.
Recent Event feedback - amount of time required, not being able to use own heroes, and a discussion about setting event standards
Rapid Fire Q&A on other topics by participants
Summary Daily Quest Changes
Daily Quest revamp released earlier than intended thus unintentionally pre-empting the planned opportunity for the community to preview and give feedback of our core intent:
The goal was that completing the 10 dailies should take around 30min - and not be a huge time sink - it's meant to reinforce the "core loop" (activities in the game) to players.
Planned revision (eta ASAP) to Daily quests tied to Crowns to not require any more effort than in the previous daily quest content (We’re working to make this change)
Evaluating daily quests that require resources (like Craft or Upgrade) and their rewards – idea is to motivate players less familiar with the systems to use them so they need to reward comparable value (if not same materials)
Evaluating Crown “buffer” – such that a guild member can earn ~35 crowns/day, still capped at 210 a week, such that they could make up a missed day
Ensure that Gem rewards from daily quests (at a mininum) are equal to before, as a NET gain - not just rewards
Evaluating a daily tower quest that does have 25 gems as a return to celebrate what the previous daily quest did.
Matchmaking update on frequency of attack issues
On THU 3/9, a change was made to better “load balance” players who are attacked – no longer based on inactivity
Initial feedback from some community members that were being attacked/offered too frequently is that issues were resolved in this regard
Further matchmaking changes will be part of a proposed larger PvP Seasons update (described below)
PvP Seasons Changes
We are still finalizing details, but wanted to get initial feedback on some of the areas of the proposal – to ensure we’re addressing larger concerns, here are the key points:
Re-introducing the E/M/H selection (left-to-right) choice of opponents
This will be based on Level and a Power Rating calculation of a subset of each player’s roster – not the current Defense team
Trophy win/loss and base rewards (Honor/Gold) will be adjusted based on the selection – exact ratios will be fixed unlike E/M/H PvP before PvP Seasons
Illustrative example (not final numbers): if your League would grant 160 Trophies on a (H) choice, (M) would be 80, and (E) would be 40 – still reviewing exact ratios
How this affects Win Streak count / behavior is still under review
Re-evaluating Power Rating contributed by Runes and Epics to ensure their contributions are more in-line with what they actually contribute to the Hero
Removing “Free for all” Leagues – all player levels can reach Legend I
Any rewards, such as Runes, that are limited by level will be level appropriate – e.g. Level 20s can’t get Superior Runes
Top 100 will be rebranded Boss 100 and will be level-restricted to the same threshold that can attack/be attacked by Level 70 players - ~66-70 (exact ranged is still being evaluated)
Evaluating plans to introduce other level range “Top 100” leaderboards and rewards in a later client update (to support viewing/collating multiple leaderboards for Seasons) – this will not occur in the short term
Evaluating less frequent Honor “reset/conversion” rather than at the end of every Season, e.g. every 4 Seasons (monthly) as a schedule – we still intend to prevent long-term hoarding
Looking at ensuring “special rewards” like the unique runes are available as limited purchase in Honor shop at significant cost – such that players outside of the Boss 100 can gear up to compete
This does not mean we’re removing them as rewards, just not restricting to the smallest set of competitors – although we’re also looking at different distinct rewards for Boss 100 that aren’t necessarily potency
In the summit I stated we’d be posting further details on the changes either MON/TUE – but we’re still finalizing initial plan details. We will post a feedback thread this week with more details but it will be later than MON/TUE.
Recent Event Feedback
Don't make events where you can’t use your heroes if they are better
Time commitment (even with generous rewards) – too grindy and too much per day
If we make a "hero development" event - we need something for people who have those heroes already maxxed to do in said event other than collect Aether (and/or improve Aether)
1 hour for event activities per day as “core loop”
Provide additional activities for those who want to spend more time than that - although these need to be repeatable activities for additional rewards - not bespoke content
There were quite a few specific questions – here are a few of the highlights
Evaluating global daily reset at a standardized hour - e.g. everyone resets at the same hour, not based on local timezone
Opportunities to acquire more of the scarce Rune/Epic resources like Pyre Embers
A Pve content update is in the plan but not near term – PvP Seasons and then Guild improvements are the current focus
Orbs need to be available outside of Challenge mode (e.g. Boss mode, events, special rewards, etc.)
Hero sort/filter is in the plan for a later client update but not near term
Last word spoiler: Rocky is getting a buff this week