...
Also, since people would have "runed" Rocky (and likely Krexx and Viperia) differently given the original bonuses given by Rocky - we're also going to be turning on a free Rune-equip in conjunction with this change.
I'll update once we're closer to the release change.
@Eej, Can anything be done so that the order all of the heroes in the selection screen does not get re-jumbled whenever runes are changed?
I am FURIOUS with this change! I swear DB hates me! I make a thread saying how I wish there were more mushroom heroes, and what does DB do? THEY ELIMINATE ALL MUSHROOM HEROES! This is an atrocity!
Could you make a thread asking them not to fix PVP?
This post deserves its own thread. Sorry @Eej but things are getting pretty sad. Sometimes I picture you, Joel, and one overworked programmer all huddled around an computer from the 80's trying to remember the dos command to fix some ancient code that the game still runs off of.
You get a date with Victoria after 1,000,000 LOLs. You get a date with Bill after 5,000 comments. I would stop commenting unless it makes people laugh.
I have no clue about the nightmare that making these changes entails, but I'm sensing that the solutions are going in the right direction as far as the approach. What I mean is that already existing heroes are being worked on in unique ways that can counter a rigid and exclusive meta. If a mushroom can be a "fast rogue" someone like Sifu or Takumi could be fast as well. Or, maybe there could be more interesting changes, to existing less used heroes, that could be passives, like a passive that boosts specifically dwarves, raising their attack, and making them fast in pvp for example. I'm just thinking out loud guys, but I like that the game seems to be finding, or at least trying to find, these kind of solutions with older heroes. It is unfortunate that over a loophole using the reptiles they feel the necessity to back peddle on some of Rocky's improvements, I would have rather seen an adjustment that would have instead fixed that specific situation.
The change will be Dodge% on both aspects (Haste/Evasion) will be 35% with the skill fully leveled - as opposed to 85/50 respectively.
@Eej is there really zero compensation being sent out for this change? I mean the free unequip was nice but it would also be nice to get some of the gold we had already spent reruning back. Or maybe some raid resources for the raids this cost us trying to figure out the new rocky situation before it was determined to be too OP?
I mean there wasn't even a message sent out in-game about this, 3 days later. There's probably a bunch of players who still think his dodge is 85%.
Going from Magical Mushroom with a neat ability to a FAST plant with a weakened ability. If you really want to level the playing field then just take away runes and you won't have a need for all this balancing and nerfing crap. PvP had better play without runes. Any hero could be used and was useful in the right situations, PvP or PvE. Now it's just pick your favorite and put all power runes on them or get the newest hero released and dominate with their overpowered abilities. Everyone wants the old heroes revamped but it's only done to defeat the current meta team and create a new one. What will the next hero be? A slow hero so strong you have to focus every attack on him before his turn or he'll unleash an ability with a % chance to wipeout your whole team? If you want another overpowered hero, I can just create another post suggesting another "Shade" and they can eventually bring that to life too
The change will be Dodge% on both aspects (Haste/Evasion) will be 35% with the skill fully leveled - as opposed to 85/50 respectively.
@Eej is there really zero compensation being sent out for this change? I mean the free unequip was nice but it would also be nice to get some of the gold we had already spent reruning back. Or maybe some raid resources for the raids this cost us trying to figure out the new rocky situation before it was determined to be too OP?
I mean there wasn't even a message sent out in-game about this, 3 days later. There's probably a bunch of players who still think his dodge is 85%.
Wait, what? They majorly nerfed a revamp to an old hero because they hadn't bothered to playtest it, and they didn't even bother to tell players?
Badly, done, DB, badly done.
Not the nerf, but the lack of admitting it had to happen and apologizing to players.
THEy NeVer LoVed ME!!!
THREy neVeR LOvED PEAShY!!!
y0uLL Ju5T hAVe TO J01n tHe r3ST Of thEm IF you oPPosE PEASHY!!!!
EHAAAA~HA~HHA~HA~HAA~HA~HA~ha~hA~ha~Hha~ha~ha~HA~Ha~!!!!!!!!!!
Comments
Level: 63
Favorite hero overall:Shade | Favorite Caster: Shade | Favorite Rogue: Torch | Favorite Tank: Sir William | Favorite Warrior: Augustus | Favorite Healer:Nub-Nub | Favorite Dwarf: Dagrund | Favorite Reptile: Viperia | Favorite Undead: Hansuke | Favorite Beast: Grog-Gnog | Favorite Legendary: Pontifex | Favorite Dark Hero:Shade | Favorite Fire hero:Torchy | Favorite Nature hero: Hansuke | Favorite Light hero: Augustus | Favorite Water hero: Grog- Gnog
The wind will snuff the flames
Please pass the salt.
Yes, because they did make the change
yes.
Go to apps screen, find dungeon boss,
hit uninstall.
problem solved.
I can defend the criticism just find.
Highly vulnerable to chemicals and explosions.
God.
I don't have the hero that shoots bullets yet.
which one is it?
Could you make a thread asking them not to fix PVP?
No, that's Windows.
No. You can.
I was on a roll.
I mean there wasn't even a message sent out in-game about this, 3 days later. There's probably a bunch of players who still think his dodge is 85%.
Wait, what? They majorly nerfed a revamp to an old hero because they hadn't bothered to playtest it, and they didn't even bother to tell players?
Badly, done, DB, badly done.
Not the nerf, but the lack of admitting it had to happen and apologizing to players.
THREy neVeR LOvED PEAShY!!!
y0uLL Ju5T hAVe TO J01n tHe r3ST Of thEm IF you oPPosE PEASHY!!!!
EHAAAA~HA~HHA~HA~HAA~HA~HA~ha~hA~ha~Hha~ha~ha~HA~Ha~!!!!!!!!!!