Joel wrote: »
This change was intentional, but I dropped the ball on not getting a post out about it. The change does not put a hard limit on the amount of progress that can be achieved for any given kill quest in a single dungeon, but puts a specification on which enemies count towards those quests. Specifically, enemies that are not spawned when you first walk into a room are not counted towards kill quests. This means that repeatable spawning enemies will only count the first time they are killed.
This change was made partially to prevent excessive completions of repeatable quests and because we became aware of an exploit that is rendered irrelevant by this fix. To be clear, we do not consider the farming of spawning enemies to be an exploit, but at the same time, we have seen multiple instances where such loopholes were abused. We take responsibility for loopholes, and nobody who used them will be warned or punished in any way, but we stand by the decision to close those loopholes.
Again, I apologize for not getting this information out sooner. I am making a conscious effort to get back in the habit of posting patch notes along with events and other announcements, as you will see in today's event post.
echonap wrote: »
The purge and chill quests would still work because they aren't kill quests.
Joel wrote: »
Status-inducing quests are not impacted by this change.
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