Until yesterday if I am auto running a dungeon it would stop only when a hero died (I think).
Twice recently, yesterday and just now, I've had the auto run stop before someone died, but when a hero was on low health, maybe around 10%.
Anyone else experiencing this?
Is this a new and helpful twist, so you can pop a quick potion or heal, or is this how it's always worked, but getting that ~10% stop is not 100% reliable?
Or did I somehow stop the battle unintentionally without being aware of it?