Ok peeps it's been a while since I've created a new thread, but after the latest Guild Games (which I didn't enjoy), I thought I'd throw out a few ideas to hopefully help GG's get pointed in the right direction. The challenge of course is coming up with a format that not only works for the mainstream casual player, but also for the end gamers, and the minority hardcore crazies (like myself). Is it truly possible to have a format that makes everyone happy? Can One Size Fit All? Read on and let me know what you think ...
1. Eliminate First Place - Since rewards are now pretty much the same for the top 10 guilds (other than a title), why not take the next logical step and dispense with the notion of a "clear winner" and a GG Championship awarded to the guild who grinds out the most points. Mainstream Guilds have the luxury of having fun by approaching GG's "casually", but for the highest Guilds trying to compete for top spots, the expectations and pressure to grind out points is burdensome to say the least. *Click click click* ... I can already hear the naysayers typing, "Hey CK, it's your own **** fault if you choose to grind yourself into oblivion ... if you don't like it, go join a lower tier guild and be casual, or simply quit. GG are perfect as they are so STFU, you're your own problem". Well I'd say ... If a game is designed properly, it shouldn't only inspire longtime players to want to continue to play, but promote "positive/upward" movement in all aspects (including Rewards and Guild Membership), NOT "negative/downward" movement. If end game players are looking to drop from the most successful guilds or quit, I certainly hope we can all find some common ground and agree that there's a problem that needs to be addressed.
2. Stop the Grindfest - To eliminate the misery/boredom of grinding Repeatable Quests that’s killing so many players in top Guilds, I propose finite "Reward Plateaus". Your Guild hits a certain predetermined number of points, and Presto!, everyone in the Guild earns those rewards. The higher the plateau your Guild reaches, the better the rewards. If your guild hits the Level 1 plateau, there's no reason to grind any further and the consumption of Monster Energy Drinks and madness can stop. This idea is different that capping Repeatable Quests, but I believe it can provide the same relief just in a different way. If your Guild is shooting for Level 3 Rewards, all 50 Guild members would have a target number of points required to achieve that level … everyone hits their mark, and the grinding simply stops. Go spend some time with your family or significant other, grill a burger, go to the movies, enjoy your weekend!! Perhaps fictitiously the levels could look something like the following:
Reward Level 1 = 5 million points
Reward Level 2 = 4 million points
Reward Level 3 = 3 million points
Reward Level 4 = 2 million points
Reward Level 5 = 1 million points
This system could also play a positive role in Guild Recruitment as GM’s could use the Plateau System as a filter to evaluate perspective members. i.e. If your Guild bills itself as a Guild whose goal is to collect Level 1 Rewards from GG's, then all members are told (and expected) to collect a min. of 100,000 points each. This would be the same as telling people "we're a +210 Crown Guild" ... instead you'd say "we're a +210/100,000 Guild". If you can't commit to make those requirements, then this may not be the right Guild for you. This way everyone knows what they're signing up for, the expectations are the same for everyone, and if you don't meet those min requirements, it's grounds for being replaced (just like missing Crowns). I also think this could go a long way towards relieving the current animosity that can occur when some players put in a lot more time and effort than others during GG’s.
3. Great Rewards - When people put in a lot of time and effort (and yes, even money), they expect appropriate rewards for their efforts. We need to step it up peeps and make those rewards Awesomeballs! Not MEH. I propose the return of a new GG Hero where the tokens are ONLY available during GG. Doing so makes GG special again and gives people unique rewards; it also helps drive people to want to step up their game and join a higher tier Guild to earn those better rewards. “But CK, I want my **** Ferno tokens!! Just cuz you’re a psycho and already have a 6 star Ferno that doesn’t mean the rest of us do!!”. Easy Peasy … Let’s have … wait for it … BOTH!!!! Now that’s some out of the box thinking eh? and totally Awesomeballs too! Throw in a CHOICE of some unique/desirable Runes (that we can't craft ourselves), or maybe a free Rune Crafting Ticket (where you could craft any Rune you want with a guaranteed random 4th stat), some gems, a shop, and the usual eye candy and now we're cooking with gas!!
4. Major Holidays - Avoid running GG's that conflict with major holidays where large portions of the player base reside .... PLEASE!!! 'Nuff said.
5. Frequency - Find a frequency that works for the Community at large and listen to the player base feedback. I don't know a single person who's saying "I want MORE GG, let's have them monthly" ... in its current format it's just not sustainable and I believe will ultimately drive players away.