As long as anyone has known, there was tale of a pool of water, hidden deep within a dark forest, that contained a glimmer of light within it's dark depths. Many explorers have ventured below the surface to chase the light, but none have ever returned...
Most Hated Hero:
Shadowblade – He never seems willing to step into the Light.
Light: +30% bonus against DARK enemies.
Abilities and Ascensions:
- MYSTICAL – Boosted damage vs. Tanks and Slow targets.
- MONSTER SCOUT – Increases Skill by 15% for all Monster allies.
- ELECTRIC FEEL – Chance to shock melee attackers and chance to shock on attack.
- LURE – Melee Light attack on target enemy. Consumes all buffs and Paralyzes them for 3 turns. Gains Energy and heals for each buff purged. (Paralysis: Chance to lose turn and take damage.)
- Fire Evo Larva: 15
- Light Evo Monarch: 40
- Water Evo: 20
- Caveborn Evo: 4
- MYSTICAL II – Boosted damage vs. Tanks and Slow targets.
- MONSTER SCOUT II – Increases Skill by 20% for all Monster allies.
- SLIPPERY WHEN WET – Starts the dungeon with taunt on the highest health Tank. Takes reduced damage from Area of Effect.
- LIGHT NOVA – Ranged Light attack on all enemies. Gives allies a chance to shock on all attacks for 3 turns.
- Light Evo: 45
- Water Evo Monarch: 30
- Jewelled Evo: 8
- Astral Evo: 2
- MYSTICAL III – Boosted damage vs. Tanks and Slow targets.
- MONSTER SCOUT III – Increases Skill by 25% for all Monster allies.
- UNNATURAL FEAR – Immune to fear and chance to fear beasts on attack.
- NEGATIVELY CHARGED – Any character dealing damage to this hero loses energy. Allies can’t be slowed.
- INVIGORATE – Fully energize an ally and add to their CRIT for 3 turns.