Just compiling a small list I’ve noticed of bugs (or inconsistent behavior, if “working as intended) relating to GT:
1. Is GT’s first ability supposed to hit the target twice? It seems the initial attack is hitting the target, and then splash damage is also hitting the target. This is inconsistent with other splash damage behavior (Hagrim, Phemus, StoneFist’s epic, Kreel)
2. Momentum description says when GT is “hit”, momentum increases. That would imply when an attack does not miss and is not dodged, momentum would increase regardless of damage done. However, momentum is not changing when someone does 0 dmg to him. (Probably a moot point after revamp, as 100% DR is no long possible)
3. When Shade possesses an opposing GT, the opposition gets GT’s DR buff (instead of Shade’s team getting it).