Just a small detail (maybe), but has anyone else noticed that Agnon’s Hardened Assault goes through ressurections? As in, with normal rampaging abilities, if if you kill an enemy who ressurects like Chromus or Ponti with a rampage skill, if there are attacks left to perform, they will just be canceled.
But Agnon’s Hardened Assault will continue to use up its remaining attack(s) if the initial hit(s) kill the enemy’s first form. You can take out 3 of Chromus’ forms this way, making the last floor of the tower very easy... As if it wasn’t easy enough already.
Level: 70
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
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Yup, love this feature for Shade possession!
Right, but normal rampage attacks don’t do this. Like Abigail’s Rampage or even Bovus’s Grisly Rampage.
I guess what I’m asking for is consistency, either all Rampage attacks should work like this or all shouldn’t.
@Joel are these things intentional?
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
@MrTheWaffleKing, the issue with Grog's basic attack damage is just a text issue on his hero card, the damage being dealt in battle is still be upgraded and calculated correctly.
www.bossfightentertainment.com
@MrTheWaffleKing, the issue with Grog's basic attack damage is just a text issue on his hero card, the damage being dealt in battle is still be upgraded and calculated correctly.
www.bossfightentertainment.com
I understand that it’s not a typical rampage attack. But it is an attack that can hit multiple enemies, and to be honest, does seem a bit random at times since you can’t actually see enemy DEF stats, but only guess.
I understand how it works, my question is why? Why can his attack hit enemies again after they’ve resurrected, whereas other attacks like Skull Cracker or Rampage can’t? If there’s not a reason, I think all multi-hit attacks should then work that way. Including things like Kobal’s Epic attack.
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
Agnon's hardened assault changes defense and has to do all new calculations, if someone's dead, it wont target them and will go for the highest defense living enemy. Now rampage targets are beforehand and don't attack because their target is dead.
Ah, I see. So while it looks like a series of 3 attacks, it is actually 3 separate attacks entirely. He attacks, stops, and attacks again. That stop being the same mid-action frame where heroes also revive if they have another form... That would explain it, thanks!
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.
Wait, what? Okay now I understand why Agnon works the way he does, but why does Koros work that way??
Favorite hero: Hansuke
Currently: Waiting for new PvE content and the PvP revamp.