Rune Power & PvP Matching

I'm sure this has been mentioned before but I wanted confirmation. Is total rune power tied to PvP? I'm getting a lot of users a few lvls higher than me and with much higher rune power. Does removing runes or adding change who I get? I've heard to take runes off any heroes not used and it will give you easier matches but I don't notice it.

Comments

  • Removing runes will definitely make the tower easier. I would think PVP too but I'm not totally sure.
  • RocksorRocksor Member
    edited June 12
    I've noticed a difference in keeping 16 heroes having runes versus 6 heroes having runes in PVP. I think there are thresholds of who you get, like if your rune power is within 160K-165K, you get a certain set versus 170k-180k. I don't know if the breakdown is every 10k or every 5k. If you are in the middle of a threshold, then removing runes may not much of a difference because you didn't drop down a threshold.

    For the tower, I think it's generated based on the last PVP battle that you did when you first open it after your local 12am time. So if you defeat a far left easy opponent, I've noticed that the tower is generally easier than when I first open it rather than after fighting a far right hard opponent and then opening it.
  • MaxBeamerMaxBeamer Member
    edited June 14
    PvP difficultly is tied to total hero roster power, BUT if your strong enough it doesn’t matter. I constantly fight people that are a higher level than me but rarely lose unless a team has really, REALLY good runes. The tower can be gamed or fooled into thinking you are weak and then give you easier teams. @Rocksor almost has it. Before you open a new tower run 5 of the easiest dungeons. You can do the first 5 in normal campaign. I usually do the zero stam island dungeons and then finish with chapter 1 normal campaign dungeons and my towers are easy.
  • MaxBeamer wrote: »
    @Rocksor almost has it. Before you open a new tower run 5 of the easiest dungeons. You can do the first 5 in normal campaign. I usually do the zero stam island dungeons and then finish with chapter 1 normal campaign dungeons and my towers are easy.

    Has anyone confirmed this technique by @MaxBeamer - I doubt the devs would comment so do other players find that this leads to easier towers?

    Even though I have usually beaten the tower, lately it has become much more of a close call. So I figured it was worth putting aside my skepticism and trying to run easy dungeons before the entering the tower. The result was the worst tower experience I have had in a very long time. I will admit that the first 6 floors were easier than expected - even the barbarian floors. At this point I was thinking that the technique was working. Then floors 7/8 wiped out most of my full roster - including all of my first tier teams. I never made to floors 9-11 but they looked to be more of the same brutality.

    One bad experience does not make a rule (or correction does not imply causation) so I am not ready to give up on easier towers yet. However I would feel better if multiple people were finding an approach effective.

    Please let me know about your experiences. Thank you for the assistance :)
  • @PugsOfWar I don’t know, maybe it’s just my imagination but I really think it works. I am level 57 with a total roster power just a shade under 305k. If tower difficulty is based on that I should be getting very hard towers, but I did my little trick and today I have Drakk on floors 6 and 7. That’s it! No other Barbs to be found anywhere and the Drakk on floor 7 isn’t even ascended. It is a very easy tower.

    Now on my level 70 account it doesn’t seem to work as well. I usually see 3 or 4 Barb teams, but I always manage to beat the tower. Especially with the assassins to use against them now too.
  • @MaxBeamer - Thanks for the response. I wonder if it has to do with account level or roster power. I am level 72 (rp of 440K) and it did not seem to work for me (at least not on all 11 floors). The last half of the tower was all barb floors intermixed with Emily+GT+Agnon floors (usually with Ferno if memory serves). Plus the first half had at least one barb floor and an Emily floor.

    I had been beating the tower regularly until a few days ago. However, the increased number of barb floors and Emily floors were causing too many close calls where I just barely squeaked by a tower completion. I figured my luck was going to run out soon. I tried moving some of my runes around to help my starters but it did not help - might have even hurt since I have not finished a tower since then. Sigh.
  • There’s a lot of misinformation going on here.

    1-Roster power does not directly affect pvp opponent choices. It’s actually based on a subset of your total roster. The devs have selected an unknown but small number of supposedly pvp relevant heroes, and the power of those heroes only is what gets considered for matchmaking. Since we don’t know which heroes are used, that’s why the general advice is derune any heroes you don’t commonly use. Chances are, you’ll derune several that are used for matchmaking and then things might get a little easier for you. Keep in mind that a lot of other people are doing the same thing. That’s why you’ll often see 5500+ power barb teams in all three selection slots even though they are supposed to be easy, medium, and hard. Their active team is the same, but the easy and medium selections have not runed some of the heroes used behind the scenes for matchmaking, so the game actually thinks they will be “easier” for you than the hard selection. It’s a very odd and unuseful way to pair opponents, but that’s what they went with for some reason.

    2-None of the various “tricks” people have for making tower easier have ever been confirmed to be anything other than cherry picking from small sample sizes. It would be nonsensical for the devs to have coded the tower to work such that random non-tower-related acts were involved in populating your daily tower teams. Safe to ignore all those tricks.
  • However it's done it currently sucks for me right now. Starting to get all teams 5 lvls higher and all the whales with perfect runes and maxed epics
  • Why can't they just do something logical, like randomly 50 people below through 200 people above one's current pvp standing.

    Match making is such a joke. trophy reward is still set up to "easy, medium, hard", yet more time than not all three teams are about the same difficulty (rune power)

    Roster power now means NOTHING. You can have a 20k Barb team absolutely destroy a 30k (if they have epics)... so... yah, roster power.

    mind blasting.
    Don’t you wish it was easier, wish you were better.
  • sirtainlysirtainly Member
    edited June 30
    probably can't get management approval to devote any time to matchmaking - or perhaps they've taken data and decided this is the most profitable model for them. Who knows?
  • MelofSteel wrote: »
    Why can't they just do something logical, like randomly 50 people below through 200 people above one's current pvp standing.

    Match making is such a joke. trophy reward is still set up to "easy, medium, hard", yet more time than not all three teams are about the same difficulty (rune power)

    Roster power now means NOTHING. You can have a 20k Barb team absolutely destroy a 30k (if they have epics)... so... yah, roster power.

    mind blasting.

    You're confusing Roster Power with Team Power. Roster is ALL your heroes, not just the PvP ones attacking or defending.

    Team Power is the combined 'Hero Power' of the heroes you're using. Team Power takes no notice of whether the team has good synergy.

    Hero Power is greatly affected by epics, with about 2k added a the hero when their epic is maxed. In my roster this suggests that Rogar and Willow and stronger than Ferno, Lily or Agnon, but that doesn't make Rogar or Willow more useful in PvP.

    The Team Power of an attacking or defending PvP team is only one of the measures you should be using to judge if you can win, and far from the most important one.

    As Skip says, if PvP "Roster Power" only counts certain heroes, we can be pretty sure that having a strong Rogar for PvE wouldn't be taken into account, but if you're trying to keep your roster power low, not getting epics for heroes you don't think you'll need, not starring up heroes you don't think you'll need, not leveling up heroes you don't think you'll need and not having runes on heroes you don't think you'll need is the way to do it.... but don't then complain if a previously 'weak' hero (e.g. Abigail, Balog) suddenly obtains superstar status and yours can't hack it.

    I have several heroes with no few or runes and not leveled as high as they could be. Not as a ploy to get easier towers and PvP, but because I don't have enough good runes to go round, yet. If one is suddenly needed for an event it's only a few minutes to boost them up to at least adequate levels.
  • sirtainlysirtainly Member
    (Lately I've started paying closer attention to hero makeup of the opposing team, and I'm finding in many cases that's -much- more relevant to me than raw team power.)
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