Lafoote wrote: »
I do like Agnon. I don't want to see him nerfed to oblivion. I think a possible solution is to adjust the combat formula to bring DR back to some level of significance. Then you could counter Ag with a DR tank that won't drop like Neymar as soon as Ag touches them. Maybe even allow DR to be 2-3x more effective ONLY against Ag. Maybe putting that first ability on a 4 turn cooldown rather than 3 could be considered as well.
Stinky wrote: »
It already does less damage to flying heroes in that it doesn't get the 2x multiplier against them. I don't think that's the right nerf, though, since the list of flying heroes that get used is Solaris, Ferno and, um, Agnon. Ultimately not much would change.
Doom should have the multipliers toned down, or replaced by another mechanic. Considering Agnon's meant to be a tank-buster, maybe instead of Doom's damage increasing with the enemy's defense, it could deal a percentage of their existing HP instead. It would still mangle targets regardless of how tough they are, but never one-shot them.
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