Cleaned up Sir William's Courageous Knight passive description. No functional change.
Added stats to Sir William's Guarding Strike to say how much it raises team defense.
Fixed a bug that was allowing Assassin's Stealth to reduce damage from Chi attacks.
Clarified Admiral Kreel's basic attack description to say that it applies 2 stacks of venom. No functional change.
Fixed a bug that gave all of Sifu's abilities perfect accuracy, not just Precise Rampage.
Shadow Queen Daeris Rework:
Attack-, Defense+, Skill+, Health+
Daeris' basic attack now has a 100% base chance to Fear on a critical hit.
Purple Rain of Sorrow's description has been clarified. Base damage has been increased and cooldown has been reduced from 6 to 5.
Debilitating Shot's description has been clarified. Base damage has been increased and cooldown has been reduced from 5 to 3.
Vampiric Arrow Barrage's name has been shortened to Vampiric Barrage, and its description has been clarified. Base damage has been increased and cooldown has been reduced from 7 to 4.
Daeris no longer gets the Highly Resistant, Man Eater, or Leech Master passives.
Daeris now gets the Shadowborn passive, which makes her immune to fear and allows her to heal instead of taking damage from Dark attacks (that is attacks with the Dark damage type, not attacks from Dark heroes), and also allows her to deal extra damage to Feared enemies.
Daeris now gets the Fast passive after being ascended once.
Daeris now gets the Elven Shroud passive after being ascended twice, which allows her to give all Elf allies the Shroud buff for the first turn of battle (immunity to debuffs and increased damage reduction). If Daeris is on a team with Shade, her Shroud and Shade's Shroud stack to give her two turns with the buff.
Hey! Today I challenged myself to do as much damage as possible, with only one hit and the highest number I got was 13,586,069! I now challenge YOU to beat that number and deal as much damage as you can in one shot! Good luck!
These the top nine topics being discussed in the inclusive DBDG group on Line. We are replicating today's poll in there (as close as we can) here for those of you who wish to be heard but would rather not do so via line.
this game has become a blatent pay to win game with ggt and is increasingly seeing more aggressive cash grabs.
At an all time low stoopin to actually putting a quest line requiring a 9.99 payment....and holding epics from the community to see who will actually fork over cash before releasing it in its traditional format on elemental islands. Can you at least reissue the 19.99 gem pack?
The fact it's available for low levels suggests one thing...you are choking our supply lines to boost gem sales. This requires some nerve after failing to implement a proper ending to gtt causing rewards to go to incorrect guilds. And after removing an UH rune in shop resulting in an unbreakable heart rune for a chosen few who bought it in shop before you realized you blew it and recalled it.....then have it back with a Hero title instead of unbreakable resulting in a very unfair advantage to those that have this rune. Your solution was to sprinkle the game with a rediculous amount of uh runes the following event. Still doesn't fix the issue of a hidden gamechanging gem that we cannot calculate into a battle strategy. Great job...
You then decide even after UNANIMOUS polls indicating the community wanted to keep weekly resets the same to change it to the middle of a weekday monday afyernoon....another slap in the face.
And now we can't collect crowns "too quickly" or it won't work....
What is going on with you guys. Don't you realize you are diminishing your player/customer base?