Thanks for all the feedback regarding the Guild Tournament system and the changes that we’ve been making over the past few months. Just to recap, we recently implemented a cap of 210 crowns per player in a guild with a max accumulation of 10,500 crowns that count towards tournament rewards. However, we’ve noticed that some players have been able to accumulate more than 210 crowns a week (which is an unintended user behavior and is actively discouraged) and as a result, we will be implementing a cap of crowns per player every week going forward. What this means is that no player should be able to retain anything beyond 30 extra crowns per week. We’ve had to include a 30 crown buffer due to the way crowns are counted in certain countries and time zones and we want to make sure those folks aren’t penalized.
So, what does this mean? Going forward, any crowns over 240 will be removed from players at the end of the tournament. The number of Crowns allowed per player to count towards tournament rewards is still 210, so that doesn’t change. We’re just capping any excess rollover crowns to 30. This is a short term solution, and we’ve got bigger plans to expand and improve guilds in the future. Thanks for being patient with us, and thanks for playing Dungeon Boss!