Shenmil the Sloth
A slow, boring, and easy-going creature, Shenmil inspires laziness in his enemies and uses his gigantic mass to protect his allies.
Slow - Attacks last.
Pack Leftovers - 15% bonus health for Beast allies.
Well Rested - Increased damage when health is above 75%.
Field Dressing - Regains a bit of health each turn.
Pack Leftovers II - 17.5% bonus health for Beast allies.
Sloth Aura - Increased chance for abilities with a chance to apply Slow to work (i.e. Indigo's Sloth Shot, Icebloom's passive, ect.)
Momentum Builder - Gains 3% bonus attack each turn, stacks up to 30% bonus attack.
Pack Leftovers III - 20% bonus health for Beast allies.
Ignorant - Takes no bonus damage from Fire element attacks.
Lazy Growl - 10% chance to lower melee attacker's energy by 1.
Sloth Slap - Basic attack for 54 (scaling) physical melee damage.
Take It Easy - Removes all debuffs from his team, and gives passive, scaling life regeneration for 3 turns to all allies.
Mountainous Taunt - Applies Taunt to this hero for 4 turns, buffs defense and intimidates enemies, lowering their attack by 23% (scaling, max of 65%) for 2 turns. Also heals Shenmil for 5% (scaling, max of 25%) of his max health each turn the Taunt is active. Starts charged.
Dizzying Punch - Targets a single enemy, dealing 193 (scaling) physical melee damage, with a chance to Daze and Slow the target.