Fan Hero Sketch/Idea: Malkar the Conjurer

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Element: Nature

Classification: Slow Magical Caster

Description:"He never fights alone, even when no allies are around, as he can conjur up creatures molded by magical venom."

Malkar No Ascension
Passives
-Slow: Attacks last, but attack and HP is boosted by 25%, and chance to revenge.

-Magical: Takes less damage from non-physical attacks.

-Mystical: Deals x1.25 damage to slow heroes and Tanks.

-Unstoppable Conjuring: Immune to loosing energy from enemy attacks, silence, and chill.

Abilities
-Wand: Basic ranged spirit attack.

-Imps of Venom!: Summons two weak Venom Imps. (See right of Malkar.)

Venom Imps
-Fast: Attacks First
-Poison Immune: Takes no damage from poison attacks.
-Mystical

-When Malakar has no ascensions, Venom imps only have one special ability: viper strike, a melee poison attack with a chance to poison.

-Venom imps and any summoned minions will disintegrate on death, unable to be revived. A maximum of Two minions can be in the battlefield at a time.

Malkar First Ascension
Passives
-Mystical 2: Deals x1.50 damage to slow enemies and tanks.

-Quick Starter: Starts all dungeons with added ability energy.

Abilities
-Imps of Venom! 2: Imps receive Mystical 2, slightly increased strength, and a new look.

-Venom Recollection: Sacrifices all minions currently on the field to heal self, and temporarily boost team's attack and defense. Also restores 2 energy to a single ally of choice.

Malkar Second Ascension
Passives
-Mystical 3: Deals x1.75 damage to slow enemies and tanks.

-Venom Enchantment: Whenever one of Malkar's minions die, a random ally gets temporary Poison Touch 3 and Poison Skin 3, aswell as 1 energy.

-Quick Starter 2: Starts all dungeons with added ability energy.

Abilities
-Imps of Venom! 3: Venom Imps gain Mystical 3, slightly increased strength, a new look, and a new ability Toxic Spit, a ranged poison attack with a chance to poison.

-Venom Golem: Summons a Golem, which can taunt and serve as a mini-tank. (See left of Malkar.)

Venom Golem
-Slow, but doesn't get the slow bonuses.

-Impervious: Immune to most elemental debuffs

-Magical: Takes less damage from non physical attacks.

-Has two special abilities, Taunt (Forces enemies to target single attacks on this minion, blah blah blah.) and smack down.
Current Level: 70
Proud Member of the Potato Family
"We should have more tags."
Favorite Hero: Bauble

Comments

  • I love the idea, but how will the imps and golem fit in the rooms of dungeons? Will they be infront of the team or do you need an empty spot to summon?
  • I love the idea, but how will the imps and golem fit in the rooms of dungeons? Will they be infront of the team or do you need an empty spot to summon?

    They will be up front of the 4 heroes. They'll also be a bit smaller than most heroes, incase you'd face another Malkar.
    Current Level: 70
    Proud Member of the Potato Family
    "We should have more tags."
    Favorite Hero: Bauble
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